other:dsx:orient3d:local_coordinate_system
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other:dsx:orient3d:local_coordinate_system [2024/07/17 15:21] – sgranger | other:dsx:orient3d:local_coordinate_system [2025/05/07 16:55] (current) – Removed algorithm content and linked to appropriate page. wikisysop | ||
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====== Local Coordinate System ====== | ====== Local Coordinate System ====== | ||
- | ==== Contents ==== | + | An object' |
+ | ===== Local Coordinate System Widget ===== | ||
+ | Orient3D' | ||
- | * [[# | + | {{: |
- | * [[# | + | |
+ | ==== LCS Algorithms ==== | ||
+ | Orient3D' | ||
- | {{: | + | ==== Visual3D Panel ==== |
- | This widget lets you create | + | The Visual3D panel can be opened by checking its checkbox. |
- | |== LCS Algorithms | + | ===== Tutorials ===== |
- | |The LCS algorithms are implemented in a dll plugin framework, so it is possible to write your own and plug it into Orient3D. The currently implemented algorithms are:\\ \\ * **Vertebra [Anderst]** //Anderst, W., personal communication// | + | |
- | |== Visual3D == | | + | There are three methods |
- | |The Visual3D panel can be opened by checking its checkbox and lets you create an LCS using Visual3D' | + | |
+ | ===== See Also ===== | ||
+ | Go back to the [[other: | ||
other/dsx/orient3d/local_coordinate_system.1721229706.txt.gz · Last modified: 2024/07/17 15:21 by sgranger