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other:dsx:orient3d:orient3d_overview [2024/07/12 13:55] – created sgrangerother:dsx:orient3d:orient3d_overview [2024/07/17 15:44] (current) – created sgranger
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-====== Orient3D_Overview ======+====== Orient3D Overview ======
  
 Orient3D prepares surface models created by [[Other:DSX:Surface3D:Surface3D_Overview|Surface3D]] (or third-party software such as Mimics and ScanIP) for use in kinematic analyses after they have been tracked in [[Other:DSX:X4D:X4D_Overview|X4D]] or [[Other:DSX:Locate3D:Locate3D_Overview|Locate3D]]. With it you can define a [[Other:DSX:DSX_Definitions#Coordinate_Systems|local coordinate system (LCS)]] for each object, landmarks, such as ligament attachment sites, and [[Other:DSX:DSX_Definitions#Region_of_Interest_(ROI)|regions of interest (ROIs)]], which are used in the calculation of distance maps. The local coordinate system of an object is usually, but not necessarily, its “anatomical” reference frame. When a local coordinate system is defined for an object, it is stored in the subject file as a transform from the frame of the object’s segmented image data to the local coordinate system. To analyze tracking results from [[Other:DSX:X4D:X4D_Overview|X4D]] in [[Visual3D:Visual3D_Overview|Visual3D]], the surface model, landmarks, and regions of interest must be saved in the local coordinate system. Even if you are not exporting your data for kinematic analysis in Visual3D, it is still recommended to define the anatomical coordinate system in Orient3D. X4D's tracking results are output using this coordinate system, and it is easier to manipulate the bone in X4D when an anatomical coordinate system is defined. Orient3D prepares surface models created by [[Other:DSX:Surface3D:Surface3D_Overview|Surface3D]] (or third-party software such as Mimics and ScanIP) for use in kinematic analyses after they have been tracked in [[Other:DSX:X4D:X4D_Overview|X4D]] or [[Other:DSX:Locate3D:Locate3D_Overview|Locate3D]]. With it you can define a [[Other:DSX:DSX_Definitions#Coordinate_Systems|local coordinate system (LCS)]] for each object, landmarks, such as ligament attachment sites, and [[Other:DSX:DSX_Definitions#Region_of_Interest_(ROI)|regions of interest (ROIs)]], which are used in the calculation of distance maps. The local coordinate system of an object is usually, but not necessarily, its “anatomical” reference frame. When a local coordinate system is defined for an object, it is stored in the subject file as a transform from the frame of the object’s segmented image data to the local coordinate system. To analyze tracking results from [[Other:DSX:X4D:X4D_Overview|X4D]] in [[Visual3D:Visual3D_Overview|Visual3D]], the surface model, landmarks, and regions of interest must be saved in the local coordinate system. Even if you are not exporting your data for kinematic analysis in Visual3D, it is still recommended to define the anatomical coordinate system in Orient3D. X4D's tracking results are output using this coordinate system, and it is easier to manipulate the bone in X4D when an anatomical coordinate system is defined.
  
-{{O3D_FullScreen.png}}+{{:O3D_FullScreen.png}}
  
 ==== Tutorials ==== ==== Tutorials ====
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 == File Menu == == File Menu ==
  
-{{O3D_FileMenu.png}}+{{:O3D_FileMenu.png}}
  
   * **Load Subject (Ctrl + O)** loads a subject file. Note: Only available with a DSX Suite license.   * **Load Subject (Ctrl + O)** loads a subject file. Note: Only available with a DSX Suite license.
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 == LCS Menu == == LCS Menu ==
  
-{{O3D_LCSMenu.png}}+{{:O3D_LCSMenu.png}}
  
   * **Reset to Identity** resets the LCS to the identity matrix (i.e., aligned with the global frame).   * **Reset to Identity** resets the LCS to the identity matrix (i.e., aligned with the global frame).
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 == Surface Menu == == Surface Menu ==
  
-{{O3D_SurfaceMenu.png}}+{{:O3D_SurfaceMenu.png}}
  
   * **Erase ROI Polygons (Alt + E)** Toggles in and out of //Erase ROI Polygons// mode. In this mode, the cursor changes to a crosshair with the label //ROI eraser//. If you press and hold the left mouse button and drag the cursor over the surface model, all polygons under the cursor will be removed from any ROIs. This is useful for "cleaning up" an ROI if it projected onto an undesired part of the surface model. Press //Esc// to exit this mode.\\   * **Erase ROI Polygons (Alt + E)** Toggles in and out of //Erase ROI Polygons// mode. In this mode, the cursor changes to a crosshair with the label //ROI eraser//. If you press and hold the left mouse button and drag the cursor over the surface model, all polygons under the cursor will be removed from any ROIs. This is useful for "cleaning up" an ROI if it projected onto an undesired part of the surface model. Press //Esc// to exit this mode.\\
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 == View Menu == == View Menu ==
  
-{{O3D_ViewMenu.png}}+{{:O3D_ViewMenu.png}}
  
   * **Display Global Axes (Alt + G)** toggles the display of the global coordinate system in the 3D view.   * **Display Global Axes (Alt + G)** toggles the display of the global coordinate system in the 3D view.
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 == Options Menu == == Options Menu ==
  
-{{O3D_OptionsMenu.png}}+{{:O3D_OptionsMenu.png}}
  
   * **Settings** Opens the Settings dialog.   * **Settings** Opens the Settings dialog.
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 == Help Menu == == Help Menu ==
  
-{{O3D_HelpMenu.png}}+{{:O3D_HelpMenu.png}}
  
   * **Help (F1)** opens the Orient3D wiki page in the default browser.   * **Help (F1)** opens the Orient3D wiki page in the default browser.
other/dsx/orient3d/orient3d_overview.1720792545.txt.gz · Last modified: 2024/07/12 13:55 by sgranger