other:dsx:orient3d:tutorials:define_the_local_coordinate_system_of_an_object
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other:dsx:orient3d:tutorials:define_the_local_coordinate_system_of_an_object [2024/07/16 17:01] – removed sgranger | other:dsx:orient3d:tutorials:define_the_local_coordinate_system_of_an_object [2024/07/17 15:44] (current) – created sgranger | ||
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+ | ====== Define the Local Coordinate System of an Object ====== | ||
+ | |||
+ | || | ||
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+ | To define [[Other: | ||
+ | |||
+ | Follow these steps for defining an LCS: | ||
+ | |||
+ | - Load the subject file. | ||
+ | - Choose the session and object. | ||
+ | - Turn on the display of the global axes. | ||
+ | - Turn on the display of the local axes. | ||
+ | - You'll see that the global and local axes are coincident (unless an LCS is already defined in the subject file). There are three ways to define the LCS: | ||
+ | - Manually: Ctrl-left-click on the local axes in the 3D view to display a trackball. Use the trackball to rotate and translate the local axes to the appropriate location. When you are done, use the menu option // | ||
+ | - From File: Select // | ||
+ | - Algorithmically: | ||
+ | - Select // | ||
+ | - Select // | ||
+ | |||
+ | |||
other/dsx/orient3d/tutorials/define_the_local_coordinate_system_of_an_object.1721149298.txt.gz · Last modified: 2024/07/16 17:01 by sgranger