other:dsx:orient3d:tutorials:define_the_local_coordinate_system_of_an_object
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other:dsx:orient3d:tutorials:define_the_local_coordinate_system_of_an_object [2024/07/17 15:44] – created sgranger | other:dsx:orient3d:tutorials:define_the_local_coordinate_system_of_an_object [2025/05/08 16:41] (current) – wikisysop | ||
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====== Define the Local Coordinate System of an Object ====== | ====== Define the Local Coordinate System of an Object ====== | ||
- | || | + | This tutorial demonstrates how to define the [[Other: |
- | To define [[Other: | + | ===== Before |
- | Follow these steps for defining | + | The object should already have a [[other: |
+ | ===== Defining a Local Coordinate System ===== | ||
+ | |||
+ | Begin by loading in the necessary files: | ||
- Load the subject file. | - Load the subject file. | ||
- Choose the session and object. | - Choose the session and object. | ||
- Turn on the display of the global axes. | - Turn on the display of the global axes. | ||
- Turn on the display of the local axes. | - Turn on the display of the local axes. | ||
- | - You' | + | |
- | | + | At this point you will see that the global and local axes are coincident (unless an LCS is already defined in the subject file). There are three ways to define the LCS: either manually, from the file, or algorithmically. Choose one of these methods for the purposes of this tutorial. |
- | | + | |
- | | + | ==== Manually |
- | - Select // | + | |
+ | To define the LCS manually: | ||
+ | - Ctrl-left-click on the local axes in the 3D view to display a trackball. | ||
+ | - Use the trackball to rotate and translate the local axes to the appropriate location. | ||
+ | - When you are done, use the menu option // | ||
+ | |||
+ | ==== From File ==== | ||
+ | |||
+ | To define the LCS from a file: | ||
+ | - Select // | ||
+ | - The subject file loaded in memory will be automatically updated with the LCS. | ||
+ | |||
+ | ==== Algorithmically | ||
+ | |||
+ | To define the LCS according to a chosen algorithm: | ||
+ | - Open the [[Other: | ||
+ | - Once you are done specifying landmarks, press //Apply// to run the algorithm and calculate the LCS. The subject file loaded in memory will be automatically updated with the LCS. | ||
+ | |||
+ | ===== Saving the Surface and Subject Files ===== | ||
+ | |||
+ | To complete the process: | ||
+ | - Select // | ||
- Select // | - Select // | ||
+ | ===== See Also ===== | ||
+ | Go back to the [[other: | ||
other/dsx/orient3d/tutorials/define_the_local_coordinate_system_of_an_object.1721231058.txt.gz · Last modified: 2024/07/17 15:44 by sgranger