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other:dsx:surface3d:landmarks [2024/07/16 19:21] – created sgrangerother:dsx:surface3d:landmarks [2024/07/17 15:44] (current) – created sgranger
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 Landmarks are features of an object whose locations you want to calculate once the object's pose is known, such as ligament attachment sites. They are distinguished from points of interest, which are object features such as implanted beads that are used to calculate the pose. Thus, POIs are used to determine the pose of an object and landmarks are used to calculate locations dependent on the pose. Landmarks are features of an object whose locations you want to calculate once the object's pose is known, such as ligament attachment sites. They are distinguished from points of interest, which are object features such as implanted beads that are used to calculate the pose. Thus, POIs are used to determine the pose of an object and landmarks are used to calculate locations dependent on the pose.
  
-{{S3D_LandmarkWidget.png}}+{{:S3D_LandmarkWidget.png}}
  
   * **Add Landmark** adds a new landmark to the object. After pressing the button, left-click in one of the 2D image data windows to set the location of the landmark. //Surface3D// will create a landmark with a default name and add it to the table. To change the name, double-click on it and type in a new name.   * **Add Landmark** adds a new landmark to the object. After pressing the button, left-click in one of the 2D image data windows to set the location of the landmark. //Surface3D// will create a landmark with a default name and add it to the table. To change the name, double-click on it and type in a new name.
other/dsx/surface3d/landmarks.1721157679.txt.gz · Last modified: 2024/07/16 19:21 by sgranger