other:dsx:surface3d:landmarks
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other:dsx:surface3d:landmarks [2024/07/17 15:43] – removed sgranger | other:dsx:surface3d:landmarks [2024/07/17 15:44] (current) – created sgranger | ||
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+ | ====== Landmarks ====== | ||
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+ | Landmarks are features of an object whose locations you want to calculate once the object' | ||
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+ | {{: | ||
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+ | * **Add Landmark** adds a new landmark to the object. After pressing the button, left-click in one of the 2D image data windows to set the location of the landmark. // | ||
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+ | * **Remove Landmark** deletes the currently selected landmark from the object. To select a landmark, click on its row in the table. | ||
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+ | * **Show Landmarks** toggles the display of the landmark spheres in the 2D and 3D image data windows. | ||
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+ | * **Show Labels** toggles the display of the landmark labels (names) in the 2D and 3D image data windows. | ||
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+ | * **Landmark Table** The table shows all of the object' | ||
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+ | * **Landmark Digitizing** This control lets you choose how the coordinates of the landmark will be determined when you left-click in one of the image data windows to add or modify a landmark. If //Find Weighted Center// is checked, a marching cubes algorithm searches for all voxels connected to the one you clicked on that are within the specified //Intensity Range//. The weighted center of these voxels is then calculated and the landmark is put at this center. If //Find Hollow-Sphere Center// is checked, a marching cubes algorithm searches for all voxels connected to the one you clicked on that are within the specified //Intensity Range//. A sphere is then fit to these voxels and the landmark is put at the sphere center. If neither option is checked, the landmark is placed at the exact coordinates of the location you clicked on. | ||
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other/dsx/surface3d/landmarks.1721230982.txt.gz · Last modified: 2024/07/17 15:43 by sgranger