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other:dsx:x4d:tutorials:track_multiple_bones [2024/07/17 15:43] – removed sgrangerother:dsx:x4d:tutorials:track_multiple_bones [2025/06/04 14:57] (current) – Cleaned up page and added section headers. Added reference to basic guide. wikisysop
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 +====== Track Multiple Bones ======
 +
 +Before beginning this tutorial, ensure that you are familiar with the steps in the [[other:dsx:x4d:tutorials:basic_bone_tracking|Basic Bone Tracking]] guide.
 +
 +===== Overview =====
 +
 +Unless the bones overlap in the X-ray images, it is better to track bones one at a time. This is because for each iteration the optimizer randomly positions each bone and then evaluates the fit of all of them together. If one bone was moved to a slightly better pose while the others were moved to worse ones (a common occurrence), the overall fit would be worse and the poses of all bones would be discarded.
 +
 +===== Tracking Two Bones =====
 +
 +Even if there is overlap of bones, it is often preferable to track them separately. In these cases, a good strategy is to track one bone first, then to lock it in place and track a second bone with the first one still active.
 +
 +For example, when tracking the bones at the knee there is often substantial overlap between the femur and the patella. The recommended strategy is as follows:
 +  - select just the femur;
 +  - track the femur by itself in all frames;
 +  - select both the femur and patella;
 +  - uncheck the femur box in the [[Other:DSX:X4D:Object_Tracking|Object Tracking]] widget so that the femur remains fixed in its previously calculated poses; and
 +  - optimize to track the patella.
 +
 +The femur’s DRR will be included in the optimization, but the femur pose will not change in each frame.
 +
 +
  
other/dsx/x4d/tutorials/track_multiple_bones.1721230985.txt.gz · Last modified: 2024/07/17 15:43 by sgranger