other:dsx:x4d:tutorials:track_multiple_bones
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other:dsx:x4d:tutorials:track_multiple_bones [2024/07/17 15:43] – removed sgranger | other:dsx:x4d:tutorials:track_multiple_bones [2024/07/17 15:44] (current) – created sgranger | ||
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+ | ====== Track Multiple Bones ====== | ||
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+ | Unless the bones overlap in the X-ray images, it is better to track bones one at a time. This is because for each iteration the optimizer randomly positions each bone and then evaluates the fit of all of them together. If one bone was moved to a slightly better pose while the others were moved to worse ones (a common occurrence), | ||
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+ | Even if there is overlap of bones, it is often preferable to track them separately. In these cases, a good strategy is to track one bone first, then to lock it in place and track a second bone with the first one still active. | ||
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+ | For example, when tracking the bones at the knee there is often substantial overlap between the femur and the patella. The recommended strategy is as follows: | ||
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+ | - select just the femur; | ||
+ | - track the femur by itself in all frames; | ||
+ | - select both the femur and patella; | ||
+ | - uncheck the femur box in the [[Other: | ||
+ | - optimize to track the patella. | ||
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+ | The femur’s DRR will be included in the optimization, | ||
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other/dsx/x4d/tutorials/track_multiple_bones.1721230985.txt.gz · Last modified: 2024/07/17 15:43 by sgranger