other:dsx:x4d:working_with_motion_capture_data
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other:dsx:x4d:working_with_motion_capture_data [2024/07/16 17:01] – removed sgranger | other:dsx:x4d:working_with_motion_capture_data [2025/06/19 19:59] (current) – Cleaned up and added section headers. wikisysop | ||
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+ | ====== Working with Motion Capture Data ====== | ||
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+ | Surface-marker-based motion capture data for an x-ray trial can be used to calculate initial poses for the bones you want to track in the trial. To use this data in X4D, you must have [[visual3d: | ||
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+ | ===== Using Visual3D ===== | ||
+ | Creating the model template and the constraint scripts requires a good working knowledge of Visual3D. | ||
+ | - The [[visual3d: | ||
+ | - The [[visual3d: | ||
+ | - The [[visual3d: | ||
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+ | ===== Using Models within DSX ===== | ||
+ | Once the model is defined, and applied to a particular DSX trial, it can be used in three modes: | ||
+ | * **Marker Mode** The motions of the segments are driven by the surface markers, with constraints enforced. This mode is used to calculate mocap poses in X4D. | ||
+ | * **Interactive Mode** You can interactively change all of the model' | ||
+ | * **DSX Mode** The motions of the segments are driven by DSX tracking results (transform matrices). Constraints are not enforced. This mode is used when DSX results are viewed and analyzed in Visual3D. | ||
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+ | In addition to generating initial poses for the tracking objects, you can use the mocap model to help with manual positioning of the objects. In the [[Other: | ||
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other/dsx/x4d/working_with_motion_capture_data.1721149313.txt.gz · Last modified: 2024/07/16 17:01 by sgranger