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other:visual3dserver:tutorials:biofeedback_v3drealtime [2024/07/16 19:23] – created sgrangerother:visual3dserver:tutorials:biofeedback_v3drealtime [2024/07/17 15:44] (current) – created sgranger
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-====== Biofeedback_V3DRealTime ======+====== Biofeedback V3DRealTime ======
  
 **VISUAL3D SERVER HAS BEEN REPLACED BY THE [[Visual3D:Real_Time_Streaming:Real-time_Plugins|VISUAL3D PLUGINS]]** **VISUAL3D SERVER HAS BEEN REPLACED BY THE [[Visual3D:Real_Time_Streaming:Real-time_Plugins|VISUAL3D PLUGINS]]**
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 === 3. Open Visual3D === === 3. Open Visual3D ===
  
-|1. Launch Visual3D.\\ \\ 2. From the File menu, select **Open/Add...** and choose //model.cmo//\\ \\ 3. From the workspace status screen, verify the model file\\ named Standing_Hybrid_2.c3d appears in the column\\ labelled Models/Calibration Files.\\ \\ {{LoadRTModel.jpg}}|{{V3DRealTime_Tutorial_Step3_OpenAdd.png}}|+|1. Launch Visual3D.\\ \\ 2. From the File menu, select **Open/Add...** and choose //model.cmo//\\ \\ 3. From the workspace status screen, verify the model file\\ named Standing_Hybrid_2.c3d appears in the column\\ labelled Models/Calibration Files.\\ \\ {{:LoadRTModel.jpg}}|{{:V3DRealTime_Tutorial_Step3_OpenAdd.png}}|
  
 \\ \\
  
  
-|3. Switch to the **Models** tab to verify bones in picture|{{RTVerifyBones.jpg}}|+|3. Switch to the **Models** tab to verify bones in picture|{{:RTVerifyBones.jpg}}|
  
 \\ \\
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 === 4. Connect to RealTime stream === === 4. Connect to RealTime stream ===
  
-|1. Open the Real-Time tab in Visual3D.\\ \\ 2. Select //External RT// radio button. “Connect to Visual3DServer” will be shown in animation window.\\ \\ 3. Make sure that the IP of the computer running Visual3DServer is entered into the IP Dialogue Box. If Server is being run on the same computer as Visual3D then localhost or 127.0.0.1 can be used as a short cut. If you need help finding your computer's IP address see the [[Other:Visual3DServer:Documentation:Visual3DServer_Troubleshooting#Finding_your_ServerIP_Address|Trouble Shooting section]].\\ \\ 4. Click the connect button.\\ \\ 5. C3D should appear in the Available Systems box. Select C3D and click on the top set of arrows in order to transfer C3D to the Selected Systems box. {{V3DRealTime_Tutorial_Step4_SelectSystem.png}}\\ \\ 6. There should now be marker and force plate data in the animation window.|{{V3DRealTime_Tutorial_Step4_ConnectToServer.png}}|+|1. Open the Real-Time tab in Visual3D.\\ \\ 2. Select //External RT// radio button. “Connect to Visual3DServer” will be shown in animation window.\\ \\ 3. Make sure that the IP of the computer running Visual3DServer is entered into the IP Dialogue Box. If Server is being run on the same computer as Visual3D then localhost or 127.0.0.1 can be used as a short cut. If you need help finding your computer's IP address see the [[Other:Visual3DServer:Documentation:Visual3DServer_Troubleshooting#Finding_your_ServerIP_Address|Trouble Shooting section]].\\ \\ 4. Click the connect button.\\ \\ 5. C3D should appear in the Available Systems box. Select C3D and click on the top set of arrows in order to transfer C3D to the Selected Systems box. {{:V3DRealTime_Tutorial_Step4_SelectSystem.png}}\\ \\ 6. There should now be marker and force plate data in the animation window.|{{:V3DRealTime_Tutorial_Step4_ConnectToServer.png}}|
  
 === 5. Creating a Pipeline and Graph === === 5. Creating a Pipeline and Graph ===
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 This tutorial will cover creating a simple graph for the Left Knee Angle. If you would like a detailed explanation of all the available pipeline commands available click here [link]. If you would like a detailed explanation of the options for customizing a graph click [here]. This tutorial will cover creating a simple graph for the Left Knee Angle. If you would like a detailed explanation of all the available pipeline commands available click here [link]. If you would like a detailed explanation of the options for customizing a graph click [here].
  
-{{V3DRealTime_Tutorial_Step5_PipelineAndGraph.png}}+{{:V3DRealTime_Tutorial_Step5_PipelineAndGraph.png}}
  
-|1. Expand the Model Based Data Computations catagory in the list of pipeline options.\\ \\ 2. Select Compute_Model_Based_Data and use the top set of arrows to move the command to the pipeline builder window.|{{V3DRealTime_Tutorial_Step5_ChosingPipelineCommand.png}}|+|1. Expand the Model Based Data Computations catagory in the list of pipeline options.\\ \\ 2. Select Compute_Model_Based_Data and use the top set of arrows to move the command to the pipeline builder window.|{{:V3DRealTime_Tutorial_Step5_ChosingPipelineCommand.png}}|
  
-|3. Either double click on Compute_Model_Based_Data in the pipeline window or select it and click on Edit, which is located at the bottom left of the pipeline window. This will open the Compute_Model_Based_Data dialogue box.\\ \\ 4. From the Model Based Item Properties drop down box select JOINT_ANGLE.\\ \\ 5. Set the Segment to LSK and the Reference Segment to LTH. This will compute the left knee joint angle by calculating the angle between the Left Shank (LSK) and the Left Thigh (LTH).\\ \\ 6. Select the Data Name dialogue box and type in Left_Knee_Angle.\\ \\ 7. Click Done.|{{V3DRealTime_Tutorial_Step5_ComputeModelBasedDialogueBox.png}}|+|3. Either double click on Compute_Model_Based_Data in the pipeline window or select it and click on Edit, which is located at the bottom left of the pipeline window. This will open the Compute_Model_Based_Data dialogue box.\\ \\ 4. From the Model Based Item Properties drop down box select JOINT_ANGLE.\\ \\ 5. Set the Segment to LSK and the Reference Segment to LTH. This will compute the left knee joint angle by calculating the angle between the Left Shank (LSK) and the Left Thigh (LTH).\\ \\ 6. Select the Data Name dialogue box and type in Left_Knee_Angle.\\ \\ 7. Click Done.|{{:V3DRealTime_Tutorial_Step5_ComputeModelBasedDialogueBox.png}}|
  
 \\ \\
  
  
-|8. Click on the Add button at the bottom left corner of the Real-Time Graphs section.\\ \\ 9. Make sure that the 2D Graph tab is selected at the top of the dialogue box.\\ \\ 10. In the Data to drop down menu select LINK_MODEL_BASED::Left_Knee_Angle.\\ \\ 11. Click on OK.|{{V3DRealTime_Tutorial_Step5_AddModifyRealTimeFeedback.png}}|+|8. Click on the Add button at the bottom left corner of the Real-Time Graphs section.\\ \\ 9. Make sure that the 2D Graph tab is selected at the top of the dialogue box.\\ \\ 10. In the Data to drop down menu select LINK_MODEL_BASED::Left_Knee_Angle.\\ \\ 11. Click on OK.|{{:V3DRealTime_Tutorial_Step5_AddModifyRealTimeFeedback.png}}|
  
 \\ \\
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 If you wish to see your options for customizing the graph click here [link], if you would like to graph other variables click here [link]. If you wish to see your options for customizing the graph click here [link], if you would like to graph other variables click here [link].
  
-{{V3DRealTime_Tutorial_Step6_InspectOutput.png}}+{{:V3DRealTime_Tutorial_Step6_InspectOutput.png}}
  
  
  
other/visual3dserver/tutorials/biofeedback_v3drealtime.1721157809.txt.gz · Last modified: 2024/07/16 19:23 by sgranger