visual3d:data_streaming:real_time:real_time_interface
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:data_streaming:real_time:real_time_interface [2024/06/19 13:55] – created sgranger | visual3d:data_streaming:real_time:real_time_interface [2024/07/12 13:27] (current) – removed sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Introduction to the Visual3D RealTime Interface Tab ====== | ||
- | |||
- | |{{RT_Interface_Tab.png}} | ||
- | |||
- | * Stream Information: | ||
- | * Built-in RT vs External RT | ||
- | * Camera Frame Rate | ||
- | * Built-In RT Support | ||
- | * Use FP Parameters from CalFile | ||
- | * Force Platform Zero Baseline | ||
- | * Hardware Settings | ||
- | |||
- | * Real Time Pipeline Commands | ||
- | * List of available pipeline commands that run in real time | ||
- | |||
- | * Real-Time Graphs | ||
- | * 2D/3D Graph Toggle | ||
- | * Graph Display Plane | ||
- | * Full Screen Display | ||
- | * Play Sounds | ||
- | * Switch Vertical Axis (+/-) | ||
- | * Switch Horizontal Axis (+/-) | ||
- | * Frames to Graph | ||
- | * Determines how many frames the real-time keeps in the data buffer | ||
- | * If you want to plot 10 gait cycles, the number of frames must include enough frames to plot 10 gait cycles | ||
- | * Max Frame Gap | ||
- | * Define graphs | ||
- | |||
- | |||
visual3d/data_streaming/real_time/real_time_interface.1718805343.txt.gz · Last modified: 2024/06/19 13:55 by sgranger