visual3d:documentation:definitions:clean_foot_strike
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visual3d:documentation:definitions:clean_foot_strike [2024/06/19 12:47] – sgranger | visual3d:documentation:definitions:clean_foot_strike [2024/11/15 15:28] (current) – wikisysop | ||
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- | {{{{{{{{{{{{{{===== introduction | + | ====== Clean Foot Strike ====== |
- | a " | + | ==== Introduction ==== |
- | this is very important because | + | A "clean" |
- | 1. bad footstrike events to be created | + | This is very important because |
- | 2. bad kinetic (ground reaction force, joint moments, etc.) calculations | + | |
- | **note:** it is ok to collect | + | |
- | during data collection, clean strikes should | + | - Bad footstrike events to be created |
+ | - Bad kinetic (ground reaction | ||
- | ==== force assignments | + | **NOTE:** It is OK to collect " |
- | how to determine a " | + | During data collection, clean strikes should be checked visually as the subject steps on the force platform. The user should position the subject so that they will step on the plate, the subject should not aim to step on the plate since this will change their gait. |
- | |**a good assignment: | + | === Force Assignments === |
- | |**a bad assignment: | + | How to determine |
- | ==== examples of good footstrikes ==== | + | |**A good assignment: |
- | these are just some examples of "clean" | + | |**A bad assignment: |
- | |**1. one foot on one pate**\\ \\ in this example only the right foot is on the force platform, so the force data collected from this platform is assigned to the right foot.\\ \\ this force assignment is already created since the force is shown in blue, so it is not necessary to make any modifications | + | === Examples of GOOD Footstrikes === |
+ | |||
+ | These are just some examples of " | ||
+ | |||
+ | |**1. One foot on one pate**\\ \\ In this example only the right foot is on the force platform, so the force data collected from this platform is assigned to the right foot.\\ \\ This force assignment is already created since the force is shown in blue, so it is not necessary to make any modifications | ||
\\ | \\ | ||
- | |**2. one foot on two pates**\\ \\ in this example only the right foot is on the two force platforms, the left foot never touches either plate.\\ \\ iorgait | + | |**2. One foot on two pates**\\ \\ In this example only the right foot is on the two force platforms, the left foot never touches either plate.\\ \\ IORGait |
+ | |||
+ | === Examples of BAD Footstrikes === | ||
- | ==== examples | + | **These are just some combinations |
- | **these are just some combinations of " | + | |**1. One foot half on the plate**\\ \\ Since the subject is not stepping entirely on one plate, the force assignment must be removed. |
- | |**1. one foot half on the plate**\\ \\ since the subject is not stepping entirely | + | |**2. Two feet on one plate**\\ \\ In this example, two feet are on one plate, |
- | |**2. two feet on one plate**\\ \\ in this example, | + | |**3. Two feet on three plates**\\ \\ In this example, |
- | |**3. two feet on three plates**\\ \\ in this example, both feet are touching the middle force platform. so the force assignments from all three force platforms must be removed. | ||
- | }}}}}}}}}}}}}} |
visual3d/documentation/definitions/clean_foot_strike.1718801237.txt.gz · Last modified: 2024/06/19 12:47 by sgranger