visual3d:documentation:definitions:clean_foot_strike
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:definitions:clean_foot_strike [2024/06/26 20:21] – created sgranger | visual3d:documentation:definitions:clean_foot_strike [2024/11/15 15:28] (current) – wikisysop | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
==== Introduction ==== | ==== Introduction ==== | ||
Line 7: | Line 7: | ||
This is very important because " | This is very important because " | ||
- | 1. Bad footstrike events to be created | + | - Bad footstrike events to be created |
- | 2. Bad kinetic (ground reaction force, joint moments, etc.) calculations | + | |
**NOTE:** It is OK to collect " | **NOTE:** It is OK to collect " | ||
Line 17: | Line 18: | ||
How to determine a " | How to determine a " | ||
- | |**A good assignment: | + | |**A good assignment: |
- | |**A bad assignment: | + | |**A bad assignment: |
=== Examples of GOOD Footstrikes === | === Examples of GOOD Footstrikes === | ||
- | These are just some examples of " | + | These are just some examples of " |
- | |**1. One foot on one pate**\\ \\ In this example only the right foot is on the force platform, so the force data collected from this platform is assigned to the right foot.\\ \\ This force assignment is already created since the force is shown in blue, so it is not necessary to make any modifications | + | |**1. One foot on one pate**\\ \\ In this example only the right foot is on the force platform, so the force data collected from this platform is assigned to the right foot.\\ \\ This force assignment is already created since the force is shown in blue, so it is not necessary to make any modifications |
\\ | \\ | ||
- | |**2. One foot on two pates**\\ \\ In this example only the right foot is on the two force platforms, the left foot never touches either plate.\\ \\ IORGait will automatically combine these two force into one, and this can be considered a good foot strike.\\ \\ If there is a gap between your forceplatforms, | + | |**2. One foot on two pates**\\ \\ In this example only the right foot is on the two force platforms, the left foot never touches either plate.\\ \\ IORGait will automatically combine these two force into one, and this can be considered a good foot strike.\\ \\ If there is a gap between your forceplatforms, |
=== Examples of BAD Footstrikes === | === Examples of BAD Footstrikes === | ||
Line 36: | Line 37: | ||
**These are just some combinations of " | **These are just some combinations of " | ||
- | |**1. One foot half on the plate**\\ \\ Since the subject is not stepping entirely on one plate, the force assignment must be removed. | + | |**1. One foot half on the plate**\\ \\ Since the subject is not stepping entirely on one plate, the force assignment must be removed. |
- | |**2. Two feet on one plate**\\ \\ In this example, two feet are on one plate, so the force assignments must be removed. | + | |**2. Two feet on one plate**\\ \\ In this example, two feet are on one plate, so the force assignments must be removed. |
- | |**3. Two feet on three plates**\\ \\ In this example, both feet are touching the middle force platform. So the force assignments from all three force platforms must be removed. | + | |**3. Two feet on three plates**\\ \\ In this example, both feet are touching the middle force platform. So the force assignments from all three force platforms must be removed. |
visual3d/documentation/definitions/clean_foot_strike.1719433295.txt.gz · Last modified: 2024/06/26 20:21 by sgranger