visual3d:documentation:definitions:clean_foot_strike
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visual3d:documentation:definitions:clean_foot_strike [2024/07/17 15:10] – sgranger | visual3d:documentation:definitions:clean_foot_strike [2024/11/15 15:28] (current) – wikisysop | ||
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- | ====== | + | ====== |
==== Introduction ==== | ==== Introduction ==== | ||
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This is very important because " | This is very important because " | ||
- | 1. Bad footstrike events to be created | + | - Bad footstrike events to be created |
- | 2. Bad kinetic (ground reaction force, joint moments, etc.) calculations | + | |
**NOTE:** It is OK to collect " | **NOTE:** It is OK to collect " | ||
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|**A good assignment: | |**A good assignment: | ||
- | |**A bad assignment: | + | |**A bad assignment: |
=== Examples of GOOD Footstrikes === | === Examples of GOOD Footstrikes === | ||
- | These are just some examples of " | + | These are just some examples of " |
|**1. One foot on one pate**\\ \\ In this example only the right foot is on the force platform, so the force data collected from this platform is assigned to the right foot.\\ \\ This force assignment is already created since the force is shown in blue, so it is not necessary to make any modifications | |**1. One foot on one pate**\\ \\ In this example only the right foot is on the force platform, so the force data collected from this platform is assigned to the right foot.\\ \\ This force assignment is already created since the force is shown in blue, so it is not necessary to make any modifications |
visual3d/documentation/definitions/clean_foot_strike.1721229016.txt.gz · Last modified: 2024/07/17 15:10 by sgranger