visual3d:documentation:definitions:file_formats:data_file_formats
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visual3d:documentation:definitions:file_formats:data_file_formats [2024/07/03 17:36] – created sgranger | visual3d:documentation:definitions:file_formats:data_file_formats [2024/11/11 18:54] (current) – [ASCII Format] wikisysop | ||
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- | ====== | + | ====== |
- | ==== C3D Format ==== | + | ===== C3D Format |
The C3D format is the default file format for Visual3D. This is a well-documented public format that is supported by most [[Visual3D: | The C3D format is the default file format for Visual3D. This is a well-documented public format that is supported by most [[Visual3D: | ||
- | The official documentation can be found here [[[http:// | + | The official documentation can be found here [[http:// |
- | ==== CMO Format ==== | + | |
+ | ===== CMO Format | ||
The C3D file format was specified for the storage of one trial. Visual3D combines trials for data analysis. To accomodate multiple trials in a single file, we have designed a proprietary format called a CMO format that contains an entire movement analysis including multiple movement trials (e.g. multiple C3D files), static calibration trial, biomechanical model description, | The C3D file format was specified for the storage of one trial. Visual3D combines trials for data analysis. To accomodate multiple trials in a single file, we have designed a proprietary format called a CMO format that contains an entire movement analysis including multiple movement trials (e.g. multiple C3D files), static calibration trial, biomechanical model description, | ||
- | At any time while using Visual3D, you can save the entire workspace into a CMO file (file extension .cmo, meaning **C-Motion output**). You can then safely quit Visual3D, and at some future time run it again and re-load the CMO file to begin working again exactly where you left off. | + | |
- | CMO files are useful as repositories for long-term storage of experiment records. Even if the original input data files are unavailable, | + | At any time while using Visual3D, you can save the entire workspace into a CMO file (file extension .cmo, meaning **C-Motion output**). You can then safely quit Visual3D, and at some future time run it again and re-load the CMO file to begin working again exactly where you left off. CMO files are useful as repositories for long-term storage of experiment records. Even if the original input data files are unavailable, |
- | ==== VND Format ==== | + | |
+ | **Although still supported for legacy reasons, the CMO file format has been superseded by the CMZ file format.** | ||
+ | |||
+ | ===== CMZ Format ===== | ||
+ | |||
+ | The CMZ file format improves upon the legacy CMO file format in two ways: | ||
+ | |||
+ | - CMZ files contain calculated values, such as the results of model-based calculations, | ||
+ | - CMZ files compress the underlying data they contain. | ||
+ | |||
+ | These improvements reduce the size required on disk to store your data and reduce the time required to load your data into Visual3D or Inspect3D. Since CMZ files are often used to manage large data sets, these improvements can be significant. | ||
+ | |||
+ | ===== VND Format | ||
The VND format is the normative data file format for Visual3D. The file contains p2d signals that are typically stored in a common folder within the p2d type. The typical method for creating these signals is documented | The VND format is the normative data file format for Visual3D. The file contains p2d signals that are typically stored in a common folder within the p2d type. The typical method for creating these signals is documented | ||
- | ==== ASCII Format ==== | ||
- | There are a wide variety of ASCII formatted Data files. Visual3D will load many of these files into Visual3D; translating them into C3D format in the process. | + | ===== ASCII Format ===== |
+ | |||
+ | There are a wide variety of [[visual3d: | ||
+ | Visual3D will load many of these files into Visual3D; translating them into C3D format in the process. | ||
It is quite a challenge to read all varieties of ASCII formatted files, but we do our best to accommodate data that our users collect. If Visual3D does not import your formatted files, contact support@c-motion.com and request that we implement your format. We recognize that the first task to analyze your data is to be able to load the files, so we try hard to make sure that users have their data. | It is quite a challenge to read all varieties of ASCII formatted files, but we do our best to accommodate data that our users collect. If Visual3D does not import your formatted files, contact support@c-motion.com and request that we implement your format. We recognize that the first task to analyze your data is to be able to load the files, so we try hard to make sure that users have their data. | ||
[[Visual3D: | [[Visual3D: | ||
[[Visual3D: | [[Visual3D: | ||
- | [[Documentation: | + | [[Visual3D:Documentation: |
- | [[Exporting_six_degree_of_freedom_data|Six Degree of Freedom]] | + | [[Visual3D: |
- | ==== Other Formats ==== | + | |
+ | ===== Other Formats | ||
Some manufacturers have provided us with information on their file formats. | Some manufacturers have provided us with information on their file formats. |
visual3d/documentation/definitions/file_formats/data_file_formats.1720028217.txt.gz · Last modified: 2024/07/03 17:36 by sgranger