visual3d:documentation:definitions:file_formats:visual3d_ascii_format
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visual3d:documentation:definitions:file_formats:visual3d_ascii_format [2025/02/14 11:43] – [Component String] wikisysop | visual3d:documentation:definitions:file_formats:visual3d_ascii_format [2025/03/18 19:00] (current) – [Component String] Organized information into a table. wikisysop | ||
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===== Component String ===== | ===== Component String ===== | ||
- | < | ||
- | Signal Types | ||
- | TARGET | + | Deciding what character to use for representing a signal component has resulted in some flip flopping over the years. The final straw in our decision was the introduction of a 4x4 [[visual3d: |
- | Return XYZR | + | |
- | LANDMARK: | + | On the other hand, using numerical values has other controversial issues. For example, Matlab won't read a number as a string and apparently there are .m files that treat the component as a string. |
- | FORCE: | + | |
- | COFP: | + | |
- | FREEMOMENT: | + | |
- | LINK_MODEL_BASED: | + | |
- | METRIC: | + | |
- | ANALOG: | + | |
- | KINETIC_KINEMATIC: | + | |
- | BODY | + | |
- | Return XYZ | + | |
- | Now for the uncertain signals as it is not clear from any context what the component should be | + | Here are the current decisions. |
- | DERIVED | + | ^ Signal Type ^ Returned Component Strings ^ |
- | METRIC | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | if (nMaxElements == 3) | + | | [[visual3d: |
- | Return | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | else | + | | [[visual3d: |
- | Return | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | </ | + | | [[visual3d: |
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | The exception is that Visual3D allows a character to be added to a number. For example C0 instead of 0 | ||
===== Signal Units ===== | ===== Signal Units ===== | ||
visual3d/documentation/definitions/file_formats/visual3d_ascii_format.1739533395.txt.gz · Last modified: 2025/02/14 11:43 by wikisysop