visual3d:documentation:definitions:laboratory_coordinate_system
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visual3d:documentation:definitions:laboratory_coordinate_system [2024/06/19 13:35] – removed sgranger | visual3d:documentation:definitions:laboratory_coordinate_system [2024/11/15 16:09] (current) – Converted typed lists into enumerated lists. wikisysop | ||
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+ | ===== Laboratory Coordinate System ===== | ||
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+ | There is no standard coordinate system used in the motion analysis community, despite the efforts of the International Society of Biomechanics. Nonetheless, | ||
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+ | ==== Visual3D' | ||
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+ | The axes of Visual3D' | ||
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+ | ==== Modifying the Laboratory Coordinate System ==== | ||
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+ | If the user employs a Laboratory Coordinate System (LCS) with an orientation that is different than Visual3D' | ||
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+ | {{: | ||
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+ | The coordinate system' | ||
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+ | - If the axial direction is +z then the gravity unit vector is {0, 0, -1}; | ||
+ | - If the axial direction is +y then the gravity unit vector is {0, -1, 0}; | ||
+ | - If the axial direction is +x then the gravity unit vector is {-1, 0, 0}. | ||
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+ | ==== Effects of the Laboratory Coordinate System ==== | ||
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+ | As you might expect, specifying a new LCS in Visual3D has many consequences: | ||
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+ | - The LCS defines the coordinate system in which the motion capture data was recorded | ||
+ | - The LCS defines the direction of gravity | ||
+ | - The LCS defines the default [[visual3d: | ||
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+ | {{: | ||
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+ | **IMPORTANT NOTE**: If the user changes the laboratory coordinate system in the Workspace after one or more segments have been created, the segments created after the change will have a different segment coordinate system for those created before the change! | ||
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visual3d/documentation/definitions/laboratory_coordinate_system.1718804134.txt.gz · Last modified: 2024/06/19 13:35 by sgranger