visual3d:documentation:definitions:laboratory_coordinate_system
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visual3d:documentation:definitions:laboratory_coordinate_system [2024/07/12 13:59] – created sgranger | visual3d:documentation:definitions:laboratory_coordinate_system [2024/11/15 16:09] (current) – Converted typed lists into enumerated lists. wikisysop | ||
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- | ====== Laboratory_Coordinate_System ====== | + | ===== Laboratory Coordinate System |
- | There is no standard coordinate system used in the motion analysis community | + | There is no standard coordinate system used in the motion analysis community, despite the efforts of the International Society of Biomechanics. |
- | {{LaboratoryCoordinateSystemDialog.png}}\\ | + | ==== Visual3D' |
+ | The axes of Visual3D' | ||
- | The axes of the global Visual3D Coordinate System (V3CS) are oriented such that the V3CS Z axis points vertically upward, the V3CS Y axis points along the direction of progression and the V3CS X axis is perpendicular to the other two axes as described by a right-handed Cartesian coordinate system. If the user employs a Laboratory Coordinate System | + | ==== Modifying |
- | The user can modify the coordinate system defined for the laboratory by selecting the " | + | If the user employs a Laboratory Coordinate System (LCS) with an orientation that is different than Visual3D' |
- | For example, | + | {{: |
- | If the axial direction is +z then the gravity unit vector is {0, 0, -1};\\ | + | |
- | If the axial direction is +y then the gravity unit vector is {0, -1, 0};\\ | + | |
- | If the axial direction is +x then the gravity unit vector is {-1, 0, 0}. | + | |
- | Setting the Laboratory Coordinate System (LCS) in Visual3D has many consequences. First, the LCS defines the coordinate system | + | The coordinate system's axial direction is assumed to represent |
- | {{SegmentCoordinateSytems.gif}}\\ | + | - If the axial direction is +z then the gravity unit vector is {0, 0, -1}; |
+ | - If the axial direction is +y then the gravity unit vector is {0, -1, 0}; | ||
+ | - If the axial direction is +x then the gravity unit vector is {-1, 0, 0}. | ||
+ | ==== Effects of the Laboratory Coordinate System ==== | ||
- | **BEWARE**\\ | + | As you might expect, specifying |
- | If the user changes the laboratory coordinate system in the Workspace after one or more segments have been created, the segments created after the change will have a different segment coordinate system for those created before the change. | + | |
- | === Modifying | + | - The LCS defines |
+ | - The LCS defines the direction of gravity | ||
+ | - The LCS defines the default [[visual3d: | ||
- | {{LaboratoryCoordinateSystemDialog.png}} | + | {{: |
- | \\ | ||
- | + | **IMPORTANT NOTE**: If the user changes | |
- | The user can modify | + | |
- | if the axial direction is +z then the gravity unit vector is {0, 0, -1};\\ | + | |
- | If the axial direction is +y then the gravity unit vector is {0, -1, 0};\\ | + | |
- | If the axial direction is +x then the gravity unit vector is {-1, 0, 0}. | + | |
visual3d/documentation/definitions/laboratory_coordinate_system.1720792775.txt.gz · Last modified: 2024/07/12 13:59 by sgranger