visual3d:documentation:definitions:laboratory_coordinate_system
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visual3d:documentation:definitions:laboratory_coordinate_system [2024/09/28 02:36] – Cleaned up formatting and organization of page. wikisysop | visual3d:documentation:definitions:laboratory_coordinate_system [2024/11/15 16:09] (current) – Converted typed lists into enumerated lists. wikisysop | ||
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There is no standard coordinate system used in the motion analysis community, despite the efforts of the International Society of Biomechanics. Nonetheless, | There is no standard coordinate system used in the motion analysis community, despite the efforts of the International Society of Biomechanics. Nonetheless, | ||
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==== Visual3D' | ==== Visual3D' | ||
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The axes of Visual3D' | The axes of Visual3D' | ||
- | === Modifying the Laboratory Coordinate System === | + | ==== Modifying the Laboratory Coordinate System |
- | If the user employs a Laboratory Coordinate System (LCS) with an orientation that differs from that assumed by Visual3D then they must modify the coordinate system defined for the laboratory by selecting the " | + | If the user employs a Laboratory Coordinate System (LCS) with an orientation that is different than Visual3D's default GCS, then they must modify the coordinate system defined for the laboratory by selecting the " |
{{: | {{: | ||
- | The coordinate system' | + | The coordinate system' |
- | If the axial direction is +z then the gravity unit vector is {0, 0, -1};\\ | + | |
- | If the axial direction is +y then the gravity unit vector is {0, -1, 0};\\ | + | - If the axial direction is +z then the gravity unit vector is {0, 0, -1}; |
- | If the axial direction is +x then the gravity unit vector is {-1, 0, 0}. | + | |
+ | | ||
==== Effects of the Laboratory Coordinate System ==== | ==== Effects of the Laboratory Coordinate System ==== | ||
- | Setting the Laboratory Coordinate System (LCS) in Visual3D has many consequences. First, the LCS defines the coordinate system in which the motion capture data was recorded. Second, the LCS defines the direction of gravity. Third, the LCS defines the default [[visual3d: | + | As you might expect, specifying a new LCS in Visual3D has many consequences: |
+ | |||
+ | - The LCS defines the coordinate system in which the motion capture data was recorded | ||
+ | - The LCS defines the direction of gravity | ||
+ | - The LCS defines the default [[visual3d: | ||
{{: | {{: |
visual3d/documentation/definitions/laboratory_coordinate_system.1727491011.txt.gz · Last modified: 2024/09/28 02:36 by wikisysop