visual3d:documentation:dialogs:program_options
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visual3d:documentation:dialogs:program_options [2024/06/19 12:47] – sgranger | visual3d:documentation:dialogs:program_options [2024/11/27 13:12] (current) – wikisysop | ||
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- | {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{there are many options for controlling the default settings for visual3d and for controlling the viewing options. the program options dialog can be accessed from the **edit menu item** | + | ====== Program Options ====== |
- | programoptions.png\\ | + | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** |
+ | {{: | ||
- | there are 3 tab dialogs in the program options property pages. | ||
- | **default folders**\\ | + | There are 3 TAB dialogs in the program |
- | **3d animation | + | |
- | **3d view options** | + | |
- | ==== default folders | + | ===== Default Folders ===== |
- | defaultdatafolders.png | + | {{: |
- | visual3d | + | Visual3D |
- | * folders | + | * Folders |
- | * default | + | * Default |
- | * folders | + | * Folders |
- | |default_folders | + | |Default_Folders |
- | |||plugin folder | + | |||Plugin Folder |
- | the visual3d | + | The Visual3D |
- | 3dviewer.gif\\ | + | {{:3Dviewer.gif}} |
+ | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | ||
- | visual3d’s extensive animation capabilities allow you to choose which of many elements are included in the display. the illustration shows a typical combination: | + | Note that the skeleton (representing the model) is the only part of the animation |
- | note that the skeleton (representing the model) is the only part of the animation display pictured above, which will not appear if you have not yet associated the movement trial with a model. if all you do is open one movement trial, you can watch the markers move through space, observe their relationship to the position of any force platforms and the grf they measure. this alone is a very useful tool for data quality control—if | + | The 3D Animation Viewer |
- | the 3d animation viewer is based on the opengl graphics library. | + | ===== 3D Animation Options ===== |
- | ==== 3d animation options ==== | + | {{: |
- | 3danimationoptionspropertypage.png | + | Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. |
- | define the sensitivity | + | The trail of markers, landmarks, or segments (including |
- | the trail of markers, landmarks, or segments (including the length of the trail in frames) can be set explicitly. | + | | Draw Trajectory Trail of Targets |
+ | |{{: | ||
- | | draw trajectory trail of targets | + | | Draw Trajectory Trail of Landmarks |
- | |drawtargettrailalldlg.jpg\\ \\ drawtargettrailall.jpg\\ \\ drawtargettrailaheaddlg.jpg\\ \\ drawtargettrailahead.jpg\\ \\ drawtargettrailbehinddlg.jpg\\ \\ drawtargettrailbehind.jpg | | + | |{{: |
- | | draw trajectory trail of landmarks | + | | Draw Trajectory Trail of Segments |
- | |drawlandmarktrailalldlg.jpg\\ \\ drawlandmarktrailall.jpg | | + | |Draw a trajectory trail that follows the Origin (e.g. Proximal end) of the segments\\ \\ {{: |
- | | draw trajectory trail of segments | + | | Draw Trajectory Trail of Model Center of Mass |
- | |draw a trajectory trail that follows | + | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{: |
- | | draw trajectory trail of model center of mass | | + | ===== 3D View Options ===== |
- | |note that the trail will only be drawn if the com is drawn\\ \\ drawcomtrailalldlg.jpg\\ \\ drawcomtrailall.jpg | + | |
- | ==== 3d view options ==== | + | {{: |
- | 3dviewoptionspropertypage.jpg\\ | ||
+ | This property pages contains a number of toggle settings for different view options in the animation window. | ||
- | this property pages contains | + | |3D View Options |
+ | || Force Platforms | ||
- | |3d view options | + | ===== Segment Colorization ===== |
- | || force platforms | + | |
- | ==== segment | + | It is possible to color a segment |
- | it is possible | + | |Segment Colorization (more...) |
+ | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{: | ||
- | |segment colorization (more...) | + | ===== Target Colorization ===== |
- | ||a right mouse click in the animation window will cause the following popup to appear. select **map segment color to a signal value**\\ \\ mapsegmentcolormenu.jpg\\ \\ \\ the following dialog allows the selection of a visual3d model object and the associated signal\\ \\ mapcolorstosignalvaluesdlg.jpg\\ \\ \\ in the above dialog the magnitude of the **right hip power** signal is used to color the **right thigh segment.** note that it is important to select the **apply colorization** button after the segment and signal have been selected.\\ \\ coloredrightthigh.jpg\\ \\ \\ the resulting snapshot from the animation shows the colored right thigh. | + | |
- | ==== target colorization ==== | + | The motion capture markers are colored based on the TARGET residual value. |
- | the motion capture | + | |Target Colorization (more...) |
+ | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{: | ||
- | |target colorization (more...) | ||
- | ||residual= 0 => red\\ maximum residual in the file => yellow\\ minimum residual in the file => green\\ \\ coloredtargets.jpg\\ \\ \\ **note** that if the targets have been processed, the color of the markers will always be green because the residual has no meaning for a processed signal.\\ \\ useprocessedtargets.jpg\\ \\ \\ **note** that an exception is when the option to **use processtargets for model/ | ||
- | }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} |
visual3d/documentation/dialogs/program_options.1718801255.txt.gz · Last modified: 2024/06/19 12:47 by sgranger