visual3d:documentation:dialogs:program_options
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+ | ====== Program Options ====== | ||
+ | |||
+ | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** | ||
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+ | {{: | ||
+ | |||
+ | |||
+ | There are 3 TAB dialogs in the program options property pages. | ||
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+ | ===== Default Folders ===== | ||
+ | |||
+ | {{: | ||
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+ | Visual3D has 3 categories of folders. | ||
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+ | * Folders that are identified when Visual3D is launched, and which are rarely modified. | ||
+ | * Default folders that are convenient for may pipelines that specify generic folders | ||
+ | * Folders that change dynamically as the pipeline executes. | ||
+ | |||
+ | |Default_Folders | ||
+ | |||Plugin Folder | ||
+ | |||
+ | The Visual3D animation display, pictured below, allows you to visualize the movement of target markers, model segments (if defined), and other time-dependent phenomena such as ground reaction force (GRF) measured by force platforms. | ||
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+ | {{: | ||
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+ | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | ||
+ | |||
+ | Note that the skeleton (representing the model) is the only part of the animation display pictured above, which will not appear if you have not yet associated the movement trial with a model. If all you do is open one movement trial, you can watch the markers move through space, observe their relationship to the position of any force platforms and the GRF they measure. This alone is a very useful tool for data quality control—if the animation doesn’t look right, your motion-capture data may be invalid. | ||
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+ | The 3D Animation Viewer is based on the OpenGL Graphics Library. | ||
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+ | ===== 3D Animation Options ===== | ||
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+ | {{: | ||
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+ | Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | ||
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+ | The trail of markers, landmarks, or segments (including the length of the trail in frames) can be set explicitly. | ||
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+ | | Draw Trajectory Trail of Targets | ||
+ | |{{: | ||
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+ | | Draw Trajectory Trail of Landmarks | ||
+ | |{{: | ||
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+ | | Draw Trajectory Trail of Segments | ||
+ | |Draw a trajectory trail that follows the Origin (e.g. Proximal end) of the segments\\ \\ {{: | ||
+ | |||
+ | | Draw Trajectory Trail of Model Center of Mass | | ||
+ | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{: | ||
+ | |||
+ | ===== 3D View Options ===== | ||
+ | |||
+ | {{: | ||
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+ | This property pages contains a number of toggle settings for different view options in the animation window. | ||
+ | |||
+ | |3D View Options | ||
+ | || Force Platforms | ||
+ | |||
+ | ===== Segment Colorization ===== | ||
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+ | It is possible to color a segment model or a muscle object based on a signal value. | ||
+ | |||
+ | |Segment Colorization (more...) | ||
+ | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{: | ||
+ | |||
+ | ===== Target Colorization ===== | ||
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+ | The motion capture markers are colored based on the TARGET residual value. | ||
+ | |||
+ | |Target Colorization (more...) | ||
+ | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{: | ||
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visual3d/documentation/dialogs/program_options.1718804142.txt.gz · Last modified: 2024/06/19 13:35 by sgranger