visual3d:documentation:dialogs:program_options
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visual3d:documentation:dialogs:program_options [2024/06/19 13:56] – created sgranger | visual3d:documentation:dialogs:program_options [2024/11/27 13:12] (current) – wikisysop | ||
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+ | ====== Program Options ====== | ||
+ | |||
There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** | ||
- | {{ProgramOptions.png}}\\ | + | {{:ProgramOptions.png?400}}\\ |
There are 3 TAB dialogs in the program options property pages. | There are 3 TAB dialogs in the program options property pages. | ||
- | **Default Folders**\\ | + | ===== Default Folders |
- | **3D Animation Options**\\ | + | |
- | **3D View Options** | + | |
- | ==== Default Folders ==== | + | {{:DefaultDataFolders.png}} |
- | + | ||
- | {{DefaultDataFolders.png}} | + | |
Visual3D has 3 categories of folders. | Visual3D has 3 categories of folders. | ||
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The Visual3D animation display, pictured below, allows you to visualize the movement of target markers, model segments (if defined), and other time-dependent phenomena such as ground reaction force (GRF) measured by force platforms. | The Visual3D animation display, pictured below, allows you to visualize the movement of target markers, model segments (if defined), and other time-dependent phenomena such as ground reaction force (GRF) measured by force platforms. | ||
- | {{3Dviewer.gif}}\\ | + | {{:3Dviewer.gif}} |
Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | ||
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The 3D Animation Viewer is based on the OpenGL Graphics Library. | The 3D Animation Viewer is based on the OpenGL Graphics Library. | ||
- | ==== 3D Animation Options ==== | + | ===== 3D Animation Options |
- | {{3DAnimationOptionsPropertyPage.png}} | + | {{:3DAnimationOptionsPropertyPage.png}} |
Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | ||
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| Draw Trajectory Trail of Targets | | Draw Trajectory Trail of Targets | ||
- | |{{DrawTargetTrailAllDlg.jpg}}\\ \\ {{DrawTargetTrailAll.jpg}}\\ \\ {{DrawTargetTrailAheadDlg.jpg}}\\ \\ {{DrawTargetTrailAhead.jpg}}\\ \\ {{DrawTargetTrailBehindDlg.jpg}}\\ \\ {{DrawTargetTrailBehind.jpg}} | + | |{{:DrawTargetTrailAllDlg.jpg}}\\ \\ {{:DrawTargetTrailAll.jpg}}\\ \\ {{:DrawTargetTrailAheadDlg.jpg}}\\ \\ {{:DrawTargetTrailAhead.jpg}}\\ \\ {{:DrawTargetTrailBehindDlg.jpg}}\\ \\ {{:DrawTargetTrailBehind.jpg}} |
| Draw Trajectory Trail of Landmarks | | Draw Trajectory Trail of Landmarks | ||
- | |{{DrawLandmarkTrailAllDlg.jpg}}\\ \\ {{DrawLandmarkTrailAll.jpg}} | + | |{{:DrawLandmarkTrailAllDlg.jpg}}\\ \\ {{:DrawLandmarkTrailAll.jpg}} |
| Draw Trajectory Trail of Segments | | Draw Trajectory Trail of Segments | ||
- | |Draw a trajectory trail that follows the Origin (e.g. Proximal end) of the segments\\ \\ {{DrawSegmentTrailAllDlg.jpg}}\\ \\ {{DrawSegmentTrailAll.jpg}} | + | |Draw a trajectory trail that follows the Origin (e.g. Proximal end) of the segments\\ \\ {{:DrawSegmentTrailAllDlg.jpg}}\\ \\ {{:DrawSegmentTrailAll.jpg}} |
| Draw Trajectory Trail of Model Center of Mass | | | Draw Trajectory Trail of Model Center of Mass | | ||
- | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{DrawComTrailAllDlg.jpg}}\\ \\ {{DrawComTrailAll.jpg}} | + | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{:DrawComTrailAllDlg.jpg}}\\ \\ {{:DrawComTrailAll.jpg}} |
- | ==== 3D View Options ==== | + | ===== 3D View Options |
- | {{3DViewOptionsPropertyPage.jpg}}\\ | + | {{:3DViewOptionsPropertyPage.jpg}} |
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|3D View Options | |3D View Options | ||
- | || Force Platforms | + | || Force Platforms |
- | ==== Segment Colorization ==== | + | ===== Segment Colorization |
It is possible to color a segment model or a muscle object based on a signal value. | It is possible to color a segment model or a muscle object based on a signal value. | ||
|Segment Colorization (more...) | |Segment Colorization (more...) | ||
- | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{MapSegmentColorMenu.jpg}}\\ \\ \\ the following dialog allows the selection of a Visual3D model object and the associated signal\\ \\ {{MapColorsToSignalValuesDlg.jpg}}\\ \\ \\ In the above dialog the magnitude of the **Right Hip Power** signal is used to color the **Right Thigh Segment.** Note that it is important to select the **Apply Colorization** button after the segment and signal have been selected.\\ \\ {{ColoredRightThigh.jpg}}\\ \\ \\ The resulting snapshot from the animation shows the colored right thigh. | + | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{:MapSegmentColorMenu.jpg}}\\ \\ \\ the following dialog allows the selection of a Visual3D model object and the associated signal\\ \\ {{:MapColorsToSignalValuesDlg.jpg}}\\ \\ \\ In the above dialog the magnitude of the **Right Hip Power** signal is used to color the **Right Thigh Segment.** Note that it is important to select the **Apply Colorization** button after the segment and signal have been selected.\\ \\ {{:ColoredRightThigh.jpg}}\\ \\ \\ The resulting snapshot from the animation shows the colored right thigh. |
- | ==== Target Colorization ==== | + | ===== Target Colorization |
The motion capture markers are colored based on the TARGET residual value. | The motion capture markers are colored based on the TARGET residual value. | ||
|Target Colorization (more...) | |Target Colorization (more...) | ||
- | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{ColoredTargets.jpg}}\\ \\ \\ **Note** that if the TARGETS have been processed, the color of the markers will always be green because the residual has no meaning for a PROCESSED signal.\\ \\ {{UseProcessedTargets.jpg}}\\ \\ \\ **Note** that an exception is when the option to **Use ProcessTargets for Model/ | + | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{:ColoredTargets.jpg}}\\ \\ \\ **Note** that if the TARGETS have been processed, the color of the markers will always be green because the residual has no meaning for a PROCESSED signal.\\ \\ {{:UseProcessedTargets.jpg}}\\ \\ \\ **Note** that an exception is when the option to **Use ProcessTargets for Model/ |
visual3d/documentation/dialogs/program_options.1718805381.txt.gz · Last modified: 2024/06/19 13:56 by sgranger