visual3d:documentation:dialogs:program_options
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visual3d:documentation:dialogs:program_options [2024/11/27 13:09] – wikisysop | visual3d:documentation:dialogs:program_options [2024/11/27 13:12] (current) – wikisysop | ||
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- | ===== Program Options ===== | + | ====== Program Options |
There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** | ||
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There are 3 TAB dialogs in the program options property pages. | There are 3 TAB dialogs in the program options property pages. | ||
- | **Default Folders**\\ | + | ===== Default Folders |
- | **3D Animation Options**\\ | + | |
- | **3D View Options** | + | |
- | + | ||
- | === Default Folders === | + | |
{{: | {{: | ||
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The Visual3D animation display, pictured below, allows you to visualize the movement of target markers, model segments (if defined), and other time-dependent phenomena such as ground reaction force (GRF) measured by force platforms. | The Visual3D animation display, pictured below, allows you to visualize the movement of target markers, model segments (if defined), and other time-dependent phenomena such as ground reaction force (GRF) measured by force platforms. | ||
- | {{: | + | {{: |
Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | ||
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The 3D Animation Viewer is based on the OpenGL Graphics Library. | The 3D Animation Viewer is based on the OpenGL Graphics Library. | ||
- | === 3D Animation Options === | + | ===== 3D Animation Options |
{{: | {{: | ||
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|Note that the trail will only be drawn if the COM is drawn\\ \\ {{: | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{: | ||
- | === 3D View Options === | + | ===== 3D View Options |
- | {{: | + | {{: |
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|| Force Platforms | || Force Platforms | ||
- | === Segment Colorization === | + | ===== Segment Colorization |
It is possible to color a segment model or a muscle object based on a signal value. | It is possible to color a segment model or a muscle object based on a signal value. | ||
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||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{: | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{: | ||
- | === Target Colorization === | + | ===== Target Colorization |
The motion capture markers are colored based on the TARGET residual value. | The motion capture markers are colored based on the TARGET residual value. |
visual3d/documentation/dialogs/program_options.1732712998.txt.gz · Last modified: 2024/11/27 13:09 by wikisysop