visual3d:documentation:dialogs:program_options
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visual3d:documentation:dialogs:program_options [2024/11/27 13:12] – wikisysop | visual3d:documentation:dialogs:program_options [2025/09/12 15:16] (current) – [Target Colorization] wikisysop | ||
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====== Program Options ====== | ====== Program Options ====== | ||
- | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** | + | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** |
- | {{: | + | {{: |
- | + | ||
- | + | ||
- | There are 3 TAB dialogs in the program options property pages. | + | |
===== Default Folders ===== | ===== Default Folders ===== | ||
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* Folders that change dynamically as the pipeline executes. | * Folders that change dynamically as the pipeline executes. | ||
- | |Default_Folders | + | ^ Persistent Default Folders ^ ^ |
- | |||Plugin Folder | + | | Plugin Folder | Visual3D searches this folder for Visual3D Plugins. These plugins may be processing plugins that will appear in the list of Pipeline commands, or they may be Real_Time plugins that will appear in the options for Real-Time Streaming. | |
+ | | Segment Graphics Folder |The animation models associated with the model segments are stored in. If no path to an object file is selected in the Segment Properties dialog, Visual3D searches hear for the file. | | ||
+ | | Pipelines | ||
+ | ^ Pipeline-related Default Folders ^ ^ | ||
+ | | Default Data Folder | Can be referred | ||
+ | | Default Report Template Folder | Current default FOLDER for the report template. | ||
+ | | Default Model Template Folder | Current default FOLDER for the standing trial. | ||
+ | ^ User-interaction Folders ^ ^ | ||
+ | | Motion File Folder | Current FOLDER for the motion trial. Reset every time a movement file is opened. | | ||
+ | | Report Template Folder | Current FOLDER for the report template. Reset every time a Report Template is opened. | | ||
+ | | Model Template Folder | Current default FOLDER for the standing trial. Reset every time a Hybrid Model is created. | | ||
- | The Visual3D animation display, pictured below, allows you to visualize | + | Default folder paths can be set using the [[visual3d: |
- | {{: | + | ==== Setting Pipeline Parameters ==== |
- | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included | + | These default folder paths can also be used in pipeline scripts as parameters. |
- | Note that the skeleton (representing the model) is the only part of the animation display pictured above, which will not appear if you have not yet associated the movement trial with a model. If all you do is open one movement trial, you can watch the markers move through space, observe their relationship to the position of any force platforms and the GRF they measure. This alone is a very useful tool for data quality control—if the animation doesn’t look right, your motion-capture data may be invalid. | + | < |
+ | Set_Pipeline_Parameter_To_Folder_Path | ||
+ | / | ||
+ | / | ||
+ | ; | ||
- | The 3D Animation Viewer is based on the OpenGL Graphics Library. | + | Set_Pipeline_Parameter_To_Folder_Path |
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | To use these parameter in a command: | ||
+ | |||
+ | < | ||
+ | !Open all of the c3d files in a folder within the default folder | ||
+ | File_Open | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | ! Create a hybrid model and assign a model template from the default model folder | ||
+ | Create_Hybrid_Model | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | Apply_Model_Template | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
===== 3D Animation Options ===== | ===== 3D Animation Options ===== | ||
- | {{: | + | The Visual3D animation display, pictured below, allows you to visualize the movement of target markers, model segments (if defined), and other time-dependent phenomena such as ground reaction force (GRF) measured by force platforms. |
+ | |||
+ | {{: | ||
+ | |||
+ | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. The illustration shows a typical combination: | ||
+ | |||
+ | The 3D Animation Viewer is based on the OpenGL Graphics Library and its settings can be modified in the 3D Animation Options tab. | ||
+ | |||
+ | {{: | ||
Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | ||
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This property pages contains a number of toggle settings for different view options in the animation window. | This property pages contains a number of toggle settings for different view options in the animation window. | ||
- | |3D View Options | + | |3D View Options| |
- | || Force Platforms | + | |**Force Platforms** |
+ | |**Ground Reaction Force Butterfly** | ||
+ | |**Ground Reaction Force Vector** | ||
+ | |**Ground Reaction Force COP** | Toggles the visibility of the ground reaction force Center of Pressure. | ||
+ | |**Ground Reaction Force Free Moment** | ||
+ | |***Segment Assigned (Custom/ | ||
+ | |**Force Structures/ | ||
+ | |**View Assigned Force Segments** | ||
+ | |**Lab/ | ||
+ | |**Lab Axes** | ||
+ | |**Lab Axes in Model Builder** | ||
+ | |**Background Black/ | ||
+ | |**Targets** | ||
+ | |**Color Targets by Residual** | ||
+ | |**Landmarks** | ||
+ | |**Joints** | ||
+ | |**Local Targets (in LCS)** | ||
+ | |**Model Center of Mass** | ||
+ | |**Muscles** | ||
+ | |**Kinetic Segments** | ||
+ | |**Kinematic Only Segments** | ||
+ | |**Display Segment Colors** | ||
+ | |**Display Segment Inertial Geometry** | ||
+ | |**Segments as Stick Figures** | ||
+ | |**Kinematic Only Segments as Stick Figures**|Toggles drawing Kinematic Only Segments as Stick Figures. | ||
+ | |**Segment Coordinate System Axes** | ||
- | ===== Segment Colorization | + | ==== Segment Colorization ==== |
It is possible to color a segment model or a muscle object based on a signal value. | It is possible to color a segment model or a muscle object based on a signal value. | ||
|Segment Colorization (more...) | |Segment Colorization (more...) | ||
- | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{: | + | |A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{: |
- | ===== Target Colorization | + | ==== Target Colorization ==== |
The motion capture markers are colored based on the TARGET residual value. | The motion capture markers are colored based on the TARGET residual value. | ||
|Target Colorization (more...) | |Target Colorization (more...) | ||
- | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{: | + | |Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{: |
visual3d/documentation/dialogs/program_options.1732713142.txt.gz · Last modified: 2024/11/27 13:12 by wikisysop