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visual3d:documentation:emg:filtering:integrate_emg [2024/06/19 13:29] – removed sgrangervisual3d:documentation:emg:filtering:integrate_emg [2024/07/17 15:45] (current) – created sgranger
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 +====== Integrate EMG ======
 +
 +===== Linear Envelope =====
 +
 +=== Computing the EMG Envelope using rectify and lowpass filter ===
 +
 +This section will compute the EMG Envelope using rectify and lowpass filter. Rectify takes the absolute value of every element of a signal. Visual3D calculates signal rectification using the following formula: x(ti)= abs(x(ti))
 +
 +=== Lowpass Filter Cutoff ===
 +
 +The default lowpass filter in Visual3D is a fourth order butterworth filter.
 +
 +Butterworth filters have an upper limit on the magnitude of the cutoff frequency.
 +
 +The maximum theoretical cutoff frequency is (sampling_rate*0.802/2).
 +
 +VIsual3D is a little more conservative than that because we have found the filter to be unreliable at the theoretical limits.
 +
 +The highest cutoff frequency that VIsual3D will allow you is 0.393* sampling-rate.
 +
 +If your EMG signals are sampled at 1000 Hz, the highest cutoff frequency is 393 Hz.
 +
 +=== Example Script ===
 +
 +The highpass filter is not part of the linear envelope, but is used to remove the [[Visual3D:Documentation:EMG:Processing:Detecting_Muscle_Onset|DC offset]].
 +
 +<code>
 +! Apply high pass filter with 50 hz cutoff
 +Highpass_Filter 
 +/Signal_Types=ANALOG 
 +/SIgnal_Names=EMG1+EMG2+EMG3 
 +/Signal_Folder=ORIGINAL 
 +! /Result_Suffix= 
 +/Result_Folder=HIGHPASS
 +! /Filter_Class=BUTTERWORTH 
 +/Frequency_Cutoff=50 
 +/Num_Reflected= 0 
 +/Total_Buffer_Size=100 
 +/Num_Bidirectional_Passes=1 
 +
 +
 +! Rectify the signals
 +Rectify
 +/SIGNAL_TYPES=ANALOG
 +/SIGNAL_NAMES=EMG1+EMG2+EMG3
 +/SIGNAL_FOLDER=HIGHPASS 
 +! /RESULT_NAMES=
 +! /RESULT_TYPES=
 +/RESULT_FOLDER=RECTIFY 
 +! /RESULT_SUFFIX=
 +;
 +
 +! Apply a low pass filter
 +Lowpass_Filter  
 +/Signal_Types= ANALOG 
 +/Signal_Names= EMG1+EMG2+EMG3 
 +/Signal_Folder= RECTIFY 
 +! /Result_Suffix= 
 +/Result_Folder=LOWPASS
 +/Frequency_Cutoff=10 
 +/Num_Reflected=50
 +;
 +</code>
 +
 +
  
visual3d/documentation/emg/filtering/integrate_emg.1718803796.txt.gz · Last modified: 2024/06/19 13:29 by sgranger