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visual3d:documentation:emg:processing:normalize_emg_to_maximum_30_second_interval

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visual3d:documentation:emg:processing:normalize_emg_to_maximum_30_second_interval [2024/06/14 17:23] – created sgrangervisual3d:documentation:emg:processing:normalize_emg_to_maximum_30_second_interval [2024/07/17 15:45] (current) – created sgranger
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-|**Language:**|** English**  • [[index.php?title=EMG_Envelope/fr&action=edit&redlink=1|français]] • [[index.php?title=EMG_Envelope/it&action=edit&redlink=1|italiano]] • [[EMG_Envelope/pt|português]] • [[index.php?title=EMG_Envelope/es&action=edit&redlink=1|español]] ****| +====== Normalize EMG to Maximum 30 second interval ======
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-|===== Contents =====\\ \\ \\ \\ * [[#Using_the_Moving_RMS_Command|1 Using the Moving_RMS Command]]\\   * [[#Moving_RMS_using_Frame_Window|1.1 Moving RMS using Frame Window]]\\   * [[#Moving_RMS_using_Time_Window|1.2 Moving RMS using Time Window]]\\ * [[#Using_the_Moving_RMS_Command_to_Process_EMG_Data|2 Using the Moving_RMS Command to Process EMG Data]]|+
  
 This page shows an example of processing EMG data using the Root Mean Square (RMS) Amplitude Method. This page shows an example of processing EMG data using the Root Mean Square (RMS) Amplitude Method.
  
-===== Using the Moving_RMS Command =====+==== Using the Moving_RMS Command ====
  
-==== Moving RMS using Frame Window ====+=== Moving RMS using Frame Window ===
  
 For example the command below applies the moving RMS with a 51 frame window: For example the command below applies the moving RMS with a 51 frame window:
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 </code> </code>
  
-==== Moving RMS using Time Window ====+=== Moving RMS using Time Window ===
  
 When reporting RMS, it's typically stated as an RMS window over a specified time interval of T. When reporting RMS, it's typically stated as an RMS window over a specified time interval of T.
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 </code> </code>
  
-===== Using the Moving_RMS Command to Process EMG Data =====+==== Using the Moving_RMS Command to Process EMG Data ====
  
 An example of "putting it all together". First the signal is Highpass filtered to remove the DC offset, then lowpass filtered and finally rectified: An example of "putting it all together". First the signal is Highpass filtered to remove the DC offset, then lowpass filtered and finally rectified:
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 [[Visual3D:Documentation:EMG:Filtering:EMG_Envelope|If you are using a version of Visual3D older than 4.94, you can use the example here.]] [[Visual3D:Documentation:EMG:Filtering:EMG_Envelope|If you are using a version of Visual3D older than 4.94, you can use the example here.]]
  
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-Retrieved from "" 
  
  
visual3d/documentation/emg/processing/normalize_emg_to_maximum_30_second_interval.1718385780.txt.gz · Last modified: 2024/06/14 17:23 by sgranger