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visual3d:documentation:emg:processing:onset [2024/06/14 17:23] – created sgrangervisual3d:documentation:emg:processing:onset [2024/07/17 15:45] (current) – created sgranger
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-|**Language:**|** English**  • [[index.php?title=EMG_Onset_Based_on_TKO/fr&action=edit&redlink=1|français]] • [[index.php?title=EMG_Onset_Based_on_TKO/it&action=edit&redlink=1|italiano]] • [[EMG_Onset_Based_on_TKO/pt|português]] • [[index.php?title=EMG_Onset_Based_on_TKO/es&action=edit&redlink=1|español]] ****|+====== Onset ======
  
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 Computing the onset of an EMG signal can be quite tricky. In this example, we describe a pipeline for a straightforward estimation of EMG onset based on the the [[Visual3D:Documentation:Pipeline:Signal_Commands:Teager_Kaiser_Energy|Teager-Kaiser Energy]] Operator and [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Threshold|Event_Threshold]]. This is not a definitive definition, but simply a starting point for the user. Computing the onset of an EMG signal can be quite tricky. In this example, we describe a pipeline for a straightforward estimation of EMG onset based on the the [[Visual3D:Documentation:Pipeline:Signal_Commands:Teager_Kaiser_Energy|Teager-Kaiser Energy]] Operator and [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Threshold|Event_Threshold]]. This is not a definitive definition, but simply a starting point for the user.
  
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visual3d/documentation/emg/processing/onset.1718385781.txt.gz · Last modified: 2024/06/14 17:23 by sgranger