visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment
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visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment [2024/07/17 15:22] – sgranger | visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment [2025/03/03 20:55] (current) – [Pipeline Command] wikisysop | ||
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====== Force Assignment ====== | ====== Force Assignment ====== | ||
- | Assignment | + | Visual3D assigns segments to force platforms based on the estimated contact |
- | Visual3D assigns segments to force platforms based on the estimated contact of a segment with the force platform. Contact is estimated by comparing the path of the center of mass of the segment with the center of pressure on the force platform. | + | At each frame of contiguous COP values, for every segment in the model, the distance |
- | + | ||
- | The assignment allows the user to compute the ground reaction force and center of pressure based on specifying a segment rather than the force platform. For example, it is possible to create a report graph for the GRF and COP under the right foot. This means that the user doesn' | + | |
- | + | ||
- | When a segment is created in Visual3D, signals are created that contain, at each frame of contiguous COP values, the distance | + | |
==== KINETIC_KINEMATIC Forces ==== | ==== KINETIC_KINEMATIC Forces ==== | ||
- | If one or more forces are assigned to a segment 3 resultant signals are created. | + | If one or more forces are assigned to a segment |
- | + | ||
- | \\ | + | |
- | + | ||
- [[Visual3D: | - [[Visual3D: | ||
- [[Visual3D: | - [[Visual3D: | ||
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{{: | {{: | ||
- | The [[Visual3D: | + | The [[Visual3D: |
- | If the distance is too small, and the COP error is a little too high, a recognizable assignment might not be made. | + | The default value of 0.2 metres |
- | + | ||
- | The default value of 0.2m has proven to be an acceptable value, so users should refrain from modifying this value unless they have a very good reason. | + | |
==== Automatic_Gait_Events ==== | ==== Automatic_Gait_Events ==== | ||
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It is extremely important that users check the assignments carefully. This is one of the most serious challenges to users that would like to have one pipeline process all of the data automatically. The pipeline should always pause after the model template has been applied and the movement trials assigned to the model. This is the time when the force assignments should be " | It is extremely important that users check the assignments carefully. This is one of the most serious challenges to users that would like to have one pipeline process all of the data automatically. The pipeline should always pause after the model template has been applied and the movement trials assigned to the model. This is the time when the force assignments should be " | ||
- | ==== Assigned | + | ==== Working with Assigned |
- | [[Visual3D:Documentation:Pipeline:Expressions:Expressions_Overview# | + | The model-based items [[visual3d:documentation:pipeline:model_based_data_commands:grf_data|GRF_DATA]] and [[visual3d: |
- | \\ | + | There are times, however, when it would be useful to get the Force, CofP, and FreeMoment for force assignments at the [[visual3d: |
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{{: | {{: | ||
- | {{: | + | {{ForceAssign1.jpg?640}} |
- | If the Event Label for contact with the force platform are not consistent with the force assignment, spurious results may be observed. It is always good practice, to verify that the force assignments make sense. | + | If the Event Label for contact with the force platform are not consistent with the force assignment, spurious results may be observed. It is always good practice to verify that the force assignments make sense. |
==== Pipeline Command ==== | ==== Pipeline Command ==== | ||
+ | |||
+ | Certain operations with force assignments can be automated using pipeline commands | ||
[[Visual3D: | [[Visual3D: | ||
+ | |||
+ | {{: | ||
[[Visual3D: | [[Visual3D: | ||
- | ==== External Forces ==== | + | For example, the following dialog shows the removal of all assignments to the right foot for all frames of the file (i.e. Frame 1 to Frame EOF where EOF=End of File} |
- | Force Platforms are commonly used for biomechanical analyses. In recent years with the introduction of robotics for rehabilitation and the desire to have patients supported during gait (e.g. walkers), we have had many requests to include force transducer data into the Inverse Dynamics calulations. | + | {{RemoveForceAssignment.jpg?450}} |
- | There are no general rules for specifying these external devices in the C3D file format, so we are making this up as we go along. At no point will we violate the C3D file format, but the C3D Parameters that we use may not be recognized by other manufacturers. | + | ==== External Forces ==== |
- | + | ||
- | \\ | + | |
+ | Force platforms are commonly used for biomechanical analyses. In recent years with the introduction of robotics for rehabilitation and the desire to have patients supported during gait (e.g. walkers), we have had many requests to include force transducer data into the Inverse Dynamics calculations. There are no general rules for specifying these external devices in the C3D file format, so we are making this up as we go along. At no point will we violate the C3D file format, but the C3D Parameters that we use may not be recognized by other manufacturers. | ||
==== Example 1: Applying a force to a segment ==== | ==== Example 1: Applying a force to a segment ==== | ||
- | You can apply recorded external forces to any segment in the model (except kinematic only segments). | + | You can apply recorded external forces to any segment in the model (except kinematic only segments) |
- | + | ||
- | The following | + | |
{{: | {{: | ||
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The assignment can be edited by selecting the View/Edit Segment To Force Assignments option under the Model menu item. | The assignment can be edited by selecting the View/Edit Segment To Force Assignments option under the Model menu item. | ||
- | \\ | + | === Apply external forces (other than force plates) to any segment location |
- | Apply external forces (other than force plates) to any segment location. | + | |
- | Under the Model menu item is the option to " | + | Under the Model menu item is the option to " |
- | If the following | + | If the message |
- | + | ||
- | \\ | + | |
- | Transforming a signal from one coordinate system to another | + | |
==== Example 2: 3 DOF Force Transducer ==== | ==== Example 2: 3 DOF Force Transducer ==== | ||
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Given an external force transducer that measures the 3 components of a force and streams the data as 3 analog channels; e.g the force transducer is a handle held in the hand. | Given an external force transducer that measures the 3 components of a force and streams the data as 3 analog channels; e.g the force transducer is a handle held in the hand. | ||
- | * Create a 3 component vector from these 3 analog channels. In this example, the analog signals are scaled by a METRIC value. | + | < |
+ | Create a 3 component vector from these 3 analog channels. In this example, the analog signals are scaled by a METRIC value. | ||
! Create a scaled force signal in the Transducer Coordinate System | ! Create a scaled force signal in the Transducer Coordinate System | ||
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! / | ! / | ||
! / | ! / | ||
- | **;** | + | ; |
! Transform the FORCE from the transducer coordinate system to the lab coordinate system | ! Transform the FORCE from the transducer coordinate system to the lab coordinate system | ||
[[Visual3D: | [[Visual3D: | ||
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/ | / | ||
/ | / | ||
- | **;** | + | ; |
! For convenience, | ! For convenience, | ||
! will create the FREEMOMENT signal such that is has the same data rate and number of frames | ! will create the FREEMOMENT signal such that is has the same data rate and number of frames | ||
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/ | / | ||
/ | / | ||
- | **;** | + | ; |
+ | </ | ||
The signal FORCE_LAB can now be applied to a segment | The signal FORCE_LAB can now be applied to a segment | ||
visual3d/documentation/kinematics_and_kinetics/external_forces/force_assignment.1721229753.txt.gz · Last modified: 2024/07/17 15:22 by sgranger