visual3d:documentation:kinematics_and_kinetics:inverse_dynamics
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visual3d:documentation:kinematics_and_kinetics:inverse_dynamics [2024/06/17 18:16] – created sgranger | visual3d:documentation:kinematics_and_kinetics:inverse_dynamics [2025/06/05 18:54] (current) – Cleaned up page by reorganizing sections and adjusting header-levels. wikisysop | ||
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+ | ====== Inverse Dynamics ====== | ||
+ | Kinetics refers to the calculation of the [[visual3d: | ||
+ | ===== Inverse Dynamics in Biomechanical Analysis ===== | ||
+ | Biomechanical movement analysis provides a quantitative record of motion and thereby allows objective comparison of performance across different conditions and patient groups. Biomechanical movement analysis typically involves several discrete steps: | ||
+ | - First, the motion of tracking targets attached to the subject is recorded using cameras; | ||
+ | - Second, a biomechanical model is defined to represent selected characteristics of the subject such as the number and type of segments (inertial properties), | ||
+ | - Third, the kinematics of the model are calculated by determining the transformation from recorded tracking markers to the pose of each segment of the biomechanical model. The definition of the biomechanical model can be a crucial determinant of the reliability of the transformation between tracking markers and model pose and for interpreting specific movement disorders; and | ||
+ | - Fourth, inverse dynamics analysis is applied to the kinematics of the biomechanical model and to the location, magnitude, and direction of externally applied forces (e.g., ground reaction forces acting on the foot). | ||
- | Kinetics refers | + | Traditional inverse dynamics methods for analyzing human movement (including those incorporated into Visual3D) compute the net moments generated by muscles crossing a joint leading |
- | Inverse Dynamic calculations are usually represented by [[Visual3D: | + | The interpretation of inverse dynamics results commonly centres on some form of pattern recognition based on deviations of signals from a normative equivalent. This strategy identifies differences from normal motion, but rarely explains their causes. This is because it is extraordinarily difficult to infer the causal relationships between a force or moment and the resulting movement trajectory. For example, using Induced Acceleration analysis and Segmental Power analysis, Siegel et al (Siegel, Kepple and Stanhope, 2003) reported that the local effect of energy transfer between segments can be several times greater than the magnitude of the net joint power and even opposite in sign. Their data demonstrated that negative joint power actually can increase segmental energy and positive joint power can decrease segment energy. |
- | || | + | ===== Inverse Dynamics Calculations in Visual3D ===== |
- | ==== Inverse Dynamics ==== | + | Visual3D' |
- | Biomechanical movement analysis provides a quantitative record of motion, and thereby allows objective comparison of performance across different conditions and patient groups. Biomechanical movement analysis typically involves several discrete steps. First, the motion of tracking targets attached to the subject is recorded using cameras. Second, a biomechanical model is defined to represent selected characteristics of the subject such as the number and type of segments (inertial properties), | + | {{: |
- | Traditional inverse dynamics methods for analyzing human movement (including those incorporated into Visual3D) compute | + | The Proximal Joint Reaction force is computed in the [[visual3d: |
- | The interpretation of the inverse dynamics data commonly centers on some form of pattern recognition based on deviations of signals from a normative equivalent. This strategy identifies differences from normal motion, but rarely explains their causes. This is because it is extraordinarily difficult to infer the causal relationships between a force or moment and the resulting movement trajectory. For example, using Induced Acceleration analysis and Segmental Power analysis, Siegel et al (Siegel, Kepple and Stanhope, 2003) reported that the local effect of energy transfer between segments can be several times greater than the magnitude of the net joint power and even opposite in sign. Their data demonstrated that negative joint power actually can increase segmental energy and positive joint power can decrease segment energy. | + | {{: |
- | ==== Using Processed Input Signals ==== | + | The Proximal Couple (moment) computed at the proximal end of a segment is computed in a [[visual3d: |
- | In the development of Visual3D we attempted to simplify the process of computing the model based data. These legacy decisions sometimes resulted in functionality that may not be obvious to the users. One of these instances is the selection of the signal folder that is used for processing the kinetic and kinematic data. | + | {{: |
- | Note that Visual3D computes | + | The inertial torque is transformed from the segment coordinate system into the global coordinate system using a transformation matrix that is computed from the motion capture data: |
- | There is an option in the Properties menu to select the PROCESSED folder for all KINETIC_KINEMATIC and LINK_MODEL_BASED processing. | + | {{: |
- | If **PROCESSED is selected**, Visual3D does not check the history of the PROCESSED signal, it just uses what it finds. | + | The Couple acting on a segment due to the inertial terms is given as: |
- | If **PROCESSED is selected**, but the PROCESSED signal does not exist the ORIGINAL signal | + | |
- | ==== Free Body Diagram ==== | + | |
- | A free body diagram of two segments, showing the traditional assumptions for inverse dynamics analysis. | + | {{: |
- | [[JointForce.gif]]\\ | + | Expanding the Force terms and reducing the resulting equation yields the proximal moment due to the inertial forces and applied moments at the joint: |
+ | {{: | ||
+ | An advantage of this formulation is that the approach is generalizable because there is substantially less bookkeeping required to keep track of the external forces and torques. | ||
+ | |||
+ | === Free Body Diagram === | ||
+ | |||
+ | This free body diagram of two segments illustrates the traditional assumptions for inverse dynamics analysis. | ||
* It is assumed that the joint forces are equal and opposite about the joint. | * It is assumed that the joint forces are equal and opposite about the joint. | ||
* It is assumed that joint moments are equal and opposite about the joint. | * It is assumed that joint moments are equal and opposite about the joint. | ||
* The distal end of one segment is not assumed to be at the same point as the proximal end of the next segment. This allows movement in the ”joint”. Regardless of the position of the proximal end of the distal segment, we translate the force to the distal end of the proximal segment for the inverse dynamics calculations. | * The distal end of one segment is not assumed to be at the same point as the proximal end of the next segment. This allows movement in the ”joint”. Regardless of the position of the proximal end of the distal segment, we translate the force to the distal end of the proximal segment for the inverse dynamics calculations. | ||
- | ==== Internal vs External Joint Moment ==== | + | {{: |
- | Visual3D | + | ===== Considerations for Inverse Dynamics in Visual3D |
- | The **external moment** is balanced by the net **internal moment** produced by the muscles and ligaments. For example, a net **internal moment** dominated by the quadriceps muscles would be needed to balance an **external flexion moment.** | + | ==== Using Processed Input Signals ==== |
- | Mathematically, the **external moment** is equal and opposite to the **internal moment**, but the user is cautioned to reference | + | In the development of Visual3D we attempted to simplify the process of computing model-based data. These decisions sometimes resulted in functionality that may not be obvious to the users, with one of these instances is the selection of the signal folder that is used for processing the kinetic and kinematic data. There is an option in the Properties menu to select the PROCESSED folder for all KINETIC_KINEMATIC and LINK_MODEL_BASED processing. |
+ | | ||
+ | | ||
- | **Note: | + | **Note**: Visual3D computes the velocity and acceleration signals |
- | ==== Joints | + | ==== Internal vs External Joint Moment |
- | The term [[Visual3D: | + | Visual3D |
- | In [[Visual3D: | + | **Note: The external moment |
- | ==== Inverse Dynamics Calculations in Visual3D | + | ==== Joints |
- | + | ||
- | Kinetics is the study of the forces and moments that cause motion of a body. For human movement, biomechanics attempt to determine the forces that result from muscle contractions and the torques that are produced, which together bring about the movement of the segments and thus of the whole body. | + | |
- | + | ||
- | Visual3D' | + | |
- | + | ||
- | [[EquationsOfMotion1.gif]]\\ | + | |
- | + | ||
- | + | ||
- | The Proximal Joint Reaction force is computed in the Global Coordinate System. The segments attached distally to any segment are identified (e.g. for a conventional lower body gait analysis the pelvis segment as two distal chains comprising a thigh, shank, and foot segment. An iterative algorithm for the proximal joint force, which allows any applied external force on segments is: | + | |
- | + | ||
- | [[EquationsOfMotion2.gif]]\\ | + | |
- | + | ||
- | + | ||
- | The Proximal Couple (moment) computed at the proximal end of a segment is computed in a segment (local) coordinate system: | + | |
- | + | ||
- | [[EquationsOfMotion3.gif]]\\ | + | |
- | + | ||
- | + | ||
- | Transform the inertial torque from the Segment Coordinate System into the Global (Laboratory) Coordinate System using a transformation matris that is computed from the motion capture data. | + | |
- | + | ||
- | [[EquationsOfMotion4.gif]]\\ | + | |
- | + | ||
- | + | ||
- | The Couple acting on a segment due to the inertial terms is: | + | |
- | + | ||
- | [[EquationsOfMotion5.gif]]\\ | + | |
- | + | ||
- | + | ||
- | Expanding the Force terms and reducing the resulting equation yields the proximal moment due to the inertial forces and applied moments at the joint. | + | |
- | + | ||
- | [[EquationsOfMotion6.gif]]\\ | + | |
+ | The term [[Visual3D: | ||
- | An advantage of this recursive formulation | + | In [[Visual3D: |
- | ==== Center of Mass of the Model ==== | + | ==== Sampling Rate ==== |
- | Visual3D calculates the center of mass of the model that has been created. If your model represents the entire body, then the center of mass of the model is the same as the center of mass of the body. You must ensure that the segments | + | Many people collect [[visual3d: |
- | The signal representing | + | The FORCE data retain |
- | The center | + | ==== Centre |
+ | Visual3D calculates the centre of mass of the model that has been created. If your model represents the entire body, then its centre of mass is the same as the body's centre of mass. You must ensure that the segments of your model have the appropriate masses. | ||
+ | The signal representing the location of the centre of mass of the model at every frame can be found in the KINETIC_KINEMATIC folder in the data tree. The centre of mass can be displayed by selecting the "View model center of mass option" | ||
visual3d/documentation/kinematics_and_kinetics/inverse_dynamics.1718648166.txt.gz · Last modified: 2024/06/17 18:16 by sgranger