visual3d:documentation:kinematics_and_kinetics:inverse_dynamics
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+ | ====== Inverse Dynamics ====== | ||
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+ | Kinetics refers to the calculation of the [[visual3d: | ||
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+ | ===== Inverse Dynamics in Biomechanical Analysis ===== | ||
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+ | Biomechanical movement analysis provides a quantitative record of motion and thereby allows objective comparison of performance across different conditions and patient groups. Biomechanical movement analysis typically involves several discrete steps: | ||
+ | - First, the motion of tracking targets attached to the subject is recorded using cameras; | ||
+ | - Second, a biomechanical model is defined to represent selected characteristics of the subject such as the number and type of segments (inertial properties), | ||
+ | - Third, the kinematics of the model are calculated by determining the transformation from recorded tracking markers to the pose of each segment of the biomechanical model. The definition of the biomechanical model can be a crucial determinant of the reliability of the transformation between tracking markers and model pose and for interpreting specific movement disorders; and | ||
+ | - Fourth, inverse dynamics analysis is applied to the kinematics of the biomechanical model and to the location, magnitude, and direction of externally applied forces (e.g., ground reaction forces acting on the foot). | ||
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+ | Traditional inverse dynamics methods for analyzing human movement (including those incorporated into Visual3D) compute the net moments generated by muscles crossing a joint leading to the assumption that these moments are the primary controllers of movement at that joint. Inverse dynamics analysis does not provide any indication of the contribution of individual muscles. For example, a small net moment can be the result of (a) one weakly activated agonist muscle, or (b) two strongly activated muscles, one agonist and one antagonist that offset one another. The two cases, each with the same net moment, have very different implications for the efficiency of the movement effort and its stability in the face of perturbations. Researchers and clinicians who need to understand the contribution of individual muscles typically augment inverse dynamics analysis with electromyographical (EMG) recordings from several muscles, but this approach is limited by the highly non-linear relationship between EMG and muscle force. | ||
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+ | The interpretation of inverse dynamics results commonly centres on some form of pattern recognition based on deviations of signals from a normative equivalent. This strategy identifies differences from normal motion, but rarely explains their causes. This is because it is extraordinarily difficult to infer the causal relationships between a force or moment and the resulting movement trajectory. For example, using Induced Acceleration analysis and Segmental Power analysis, Siegel et al (Siegel, Kepple and Stanhope, 2003) reported that the local effect of energy transfer between segments can be several times greater than the magnitude of the net joint power and even opposite in sign. Their data demonstrated that negative joint power actually can increase segmental energy and positive joint power can decrease segment energy. | ||
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+ | ===== Inverse Dynamics Calculations in Visual3D ===== | ||
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+ | Visual3D' | ||
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+ | {{: | ||
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+ | The Proximal Joint Reaction force is computed in the [[visual3d: | ||
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+ | {{: | ||
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+ | The Proximal Couple (moment) computed at the proximal end of a segment is computed in a [[visual3d: | ||
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+ | {{: | ||
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+ | The inertial torque is transformed from the segment coordinate system into the global coordinate system using a transformation matrix that is computed from the motion capture data: | ||
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+ | {{: | ||
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+ | The Couple acting on a segment due to the inertial terms is given as: | ||
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+ | {{: | ||
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+ | Expanding the Force terms and reducing the resulting equation yields the proximal moment due to the inertial forces and applied moments at the joint: | ||
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+ | {{: | ||
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+ | An advantage of this formulation is that the approach is generalizable because there is substantially less bookkeeping required to keep track of the external forces and torques. | ||
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+ | === Free Body Diagram === | ||
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+ | This free body diagram of two segments illustrates the traditional assumptions for inverse dynamics analysis. | ||
+ | * It is assumed that the joint forces are equal and opposite about the joint. | ||
+ | * It is assumed that joint moments are equal and opposite about the joint. | ||
+ | * The distal end of one segment is not assumed to be at the same point as the proximal end of the next segment. This allows movement in the ”joint”. Regardless of the position of the proximal end of the distal segment, we translate the force to the distal end of the proximal segment for the inverse dynamics calculations. | ||
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+ | {{: | ||
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+ | ===== Considerations for Inverse Dynamics in Visual3D ===== | ||
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+ | ==== Using Processed Input Signals ==== | ||
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+ | In the development of Visual3D we attempted to simplify the process of computing model-based data. These decisions sometimes resulted in functionality that may not be obvious to the users, with one of these instances is the selection of the signal folder that is used for processing the kinetic and kinematic data. There is an option in the Properties menu to select the PROCESSED folder for all KINETIC_KINEMATIC and LINK_MODEL_BASED processing. | ||
+ | * If **PROCESSED is selected**, Visual3D does not check the history of the PROCESSED signal, it just uses what it finds. | ||
+ | * If **PROCESSED is selected**, but the PROCESSED signal does not exist the ORIGINAL signal is used. | ||
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+ | **Note**: Visual3D computes the velocity and acceleration signals used for the kinematics internally, and stores the relevant information in the [[Visual3D: | ||
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+ | ==== Internal vs External Joint Moment ==== | ||
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+ | Visual3D calculates the Internal Moment. The **external moment** is balanced by the net **internal moment** produced by the muscles and ligaments. For example, a net **internal moment** dominated by the quadriceps muscles would be needed to balance an **external flexion moment.** Mathematically, | ||
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+ | **Note: The external moment is a term that is not commonly used.** | ||
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+ | ==== Joints ==== | ||
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+ | The term [[Visual3D: | ||
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+ | In [[Visual3D: | ||
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+ | ==== Sampling Rate ==== | ||
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+ | Many people collect [[visual3d: | ||
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+ | The FORCE data retain the analog data rate. These ‘extra’ sample points are displayed as subframes within the point rate. The first subframe is synchronized with the point data and it is this first subframe that is used for Inverse Dynamics calculations. Other Link_Model_Based data, which are based on segments, are also sampled at the point rate, since segmental data can only ever be calculated at point rate. | ||
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+ | ==== Centre of Mass of the Model ==== | ||
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+ | Visual3D calculates the centre of mass of the model that has been created. If your model represents the entire body, then its centre of mass is the same as the body's centre of mass. You must ensure that the segments of your model have the appropriate masses. | ||
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+ | The signal representing the location of the centre of mass of the model at every frame can be found in the KINETIC_KINEMATIC folder in the data tree. The centre of mass can be displayed by selecting the "View model center of mass option" | ||
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visual3d/documentation/kinematics_and_kinetics/inverse_dynamics.1718804150.txt.gz · Last modified: 2024/06/19 13:35 by sgranger