visual3d:documentation:kinematics_and_kinetics:inverse_dynamics
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visual3d:documentation:kinematics_and_kinetics:inverse_dynamics [2024/11/04 21:11] – wikisysop | visual3d:documentation:kinematics_and_kinetics:inverse_dynamics [2024/11/20 17:04] (current) – [Inverse Dynamics Calculations in Visual3D] wikisysop | ||
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An advantage of this recursive formulation is that the approach is generalizable because there is substantially less bookkeeping required to keep track of the external forces and torques. | An advantage of this recursive formulation is that the approach is generalizable because there is substantially less bookkeeping required to keep track of the external forces and torques. | ||
+ | |||
+ | === Sampling Rate === | ||
+ | |||
+ | Many people collect analog data at a higher rate than their motion capture data, which is the point rate. | ||
+ | This is fine, as long as the higher rate is an integer multiple of the point rate. | ||
+ | When force data are applied to a model, the resulting Link_Model_Based data are at point rate. | ||
+ | This is because forces applied to segments cannot be calculated where the segment location is unknown (between point frames), | ||
+ | i.e. there are no target data to generate segment locations for the ‘extra’ analog frames. | ||
+ | However, the FORCE data retain the analog data rate. | ||
+ | These ‘extra’ sample points are displayed as SUB frames within the point rate. | ||
+ | The first subframe is synchronized with the point data, and it is this first subframe that is used for Inverse Dynamics calculations. | ||
+ | Other Link_Model_Based data, which are based on segments, are also sampled at the point rate, since segmental data can only ever be calculated at point rate. | ||
=== Center of Mass of the Model === | === Center of Mass of the Model === |
visual3d/documentation/kinematics_and_kinetics/inverse_dynamics.1730754714.txt.gz · Last modified: 2024/11/04 21:11 by wikisysop