visual3d:documentation:kinematics_and_kinetics:joint
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:kinematics_and_kinetics:joint [2024/11/04 20:48] – [Default Joint Names] wikisysop | visual3d:documentation:kinematics_and_kinetics:joint [2025/02/07 19:44] (current) – Removed duplicated "Default Joint Names" section. wikisysop | ||
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Essentially, | Essentially, | ||
- | ==== Default Joint Names ==== | + | ===== Default Joint Names ===== |
Visual3D creates joint names automatically for the default segments. | Visual3D creates joint names automatically for the default segments. | ||
Line 25: | Line 25: | ||
The calculation of Joint Moment, Joint Power, and Joint Force refer to the proximal end of the segment selected. For convenience we have mapped segment names to joint names automatically because we assumed that users would find it more intuitive. | The calculation of Joint Moment, Joint Power, and Joint Force refer to the proximal end of the segment selected. For convenience we have mapped segment names to joint names automatically because we assumed that users would find it more intuitive. | ||
- | |Visual3D Segment Name|Anatomical Segment|Joint Name|Anatomical Joint| | + | |**Visual3D Segment Name**|**Anatomical Segment**|**Joint Name**|**Anatomical Joint**| |
|RFT |Right Foot |RANKLE | |RFT |Right Foot |RANKLE | ||
|RSK |Right Shank | |RSK |Right Shank | ||
Line 43: | Line 43: | ||
|LHA |Left Hand | |LHA |Left Hand | ||
- | if a default name doesn' | + | if a default name doesn' |
- | specifies the joint name as | + | |
- | segmentName_JOINT | ||
===== How to visually check for joints ===== | ===== How to visually check for joints ===== | ||
visual3d/documentation/kinematics_and_kinetics/joint.1730753311.txt.gz · Last modified: 2024/11/04 20:48 by wikisysop