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visual3d:documentation:kinematics_and_kinetics:joint [2024/11/29 20:51] – Bolded table header rows. wikisysopvisual3d:documentation:kinematics_and_kinetics:joint [2025/02/07 19:44] (current) – Removed duplicated "Default Joint Names" section. wikisysop
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 Essentially, a joint is created if the proximal and distal ends of two segments are close to each other. Essentially, a joint is created if the proximal and distal ends of two segments are close to each other.
  
-====== Default Joint Names ======+===== Default Joint Names =====
  
 Visual3D creates joint names automatically for the default segments. Visual3D creates joint names automatically for the default segments.
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 |LFA                  |Left Forearm      |LELBOW    |Left Elbow      | |LFA                  |Left Forearm      |LELBOW    |Left Elbow      |
 |LHA                  |Left Hand         |LWRIST    |Left Wrist      | |LHA                  |Left Hand         |LWRIST    |Left Wrist      |
- Default Joint Names ==== 
  
-Visual3D creates joint names automatically for the default segments. +if a default name doesn't exist for a segment you have created, Visual3D, for the purpose of creating model based items specifies the joint name as "segmentName_JOINT".
- +
-Visual3D contains a number of default segment names that are provided for the convenience of the user. These default segments contain geometry, the inertial properties, and the wire frame model. Users that create their own segment names need to add this information in the segment properties tab in Model Builder Mode +
- +
-The calculation of Joint Moment, Joint Power, and Joint Force refer to the proximal end of the segment selected. For convenience we have mapped segment names to joint names automatically because we assumed that users would find it more intuitive. +
- +
-|**Visual3D Segment Name**|**Anatomical Segment**|**Joint Name**|**Anatomical Joint**| +
-|RFT                  |Right Foot        |RANKLE    |Right Ankle     | +
-|RSK                  |Right Shank       |RKNEE     |Right Knee      | +
-|RTH                  |Right Thigh       |RHIP      |Right Hip       | +
-|LFT                  |Left Foot         |LANKLE    |Left Ankle      | +
-|LSK                  |Left Shank        |LKNEE     |Left Knee       | +
-|LTH                  |Left Thigh        |LIHP      |Left Hip        | +
-|RPV                  |Pelvis            |WAIST     |Waist           | +
-|RTK                  |Trunk and Pelvis  |RWAIST    |Waist           | +
-|RTA                  |Thorax and Abdomen|RWAIST    |Waist           | +
-|RHE                  |Head              |NECK      |Neck            | +
-|RAR                  |Right Upper Arm   |RSHOULDER |Right Shoulder +
-|RFA                  |Right Forearm     |RELBOW    |Right Elbow     | +
-|RHA                  |Right Hand        |RWRIST    |Right Wrist     | +
-|LAR                  |Left Upper Arm    |LSHOULDER |Left Shoulder   | +
-|LFA                  |Left Forearm      |LELBOW    |Left Elbow      | +
-|LHA                  |Left Hand         |LWRIST    |Left Wrist      | +
- +
-if a default name doesn't exist for a segment you have created, Visual3D, for the purpose of creating model based items +
-specifies the joint name as+
  
-segmentName_JOINT 
 ===== How to visually check for joints ===== ===== How to visually check for joints =====
  
visual3d/documentation/kinematics_and_kinetics/joint.1732913518.txt.gz · Last modified: 2024/11/29 20:51 by wikisysop