visual3d:documentation:kinematics_and_kinetics:pose_estimation
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visual3d:documentation:kinematics_and_kinetics:pose_estimation [2024/07/12 14:00] – created sgranger | visual3d:documentation:kinematics_and_kinetics:pose_estimation [2025/04/08 14:04] (current) – wikisysop | ||
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Visual3D has two distinctive approaches to computing the position and orientation of a segment. The first approach is the Six Degrees of Freedom method, which determines the position and orientation of segments independently from one another based solely upon measurements of that segment. The second approach is the Inverse Kinematics method, where segments form a hierarchical linked chain with joint properties that define the " | Visual3D has two distinctive approaches to computing the position and orientation of a segment. The first approach is the Six Degrees of Freedom method, which determines the position and orientation of segments independently from one another based solely upon measurements of that segment. The second approach is the Inverse Kinematics method, where segments form a hierarchical linked chain with joint properties that define the " | ||
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==== Lecture Notes ==== | ==== Lecture Notes ==== | ||
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==== Marker Sets and Pose Estimation ==== | ==== Marker Sets and Pose Estimation ==== | ||
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While these opinions are Allan' | While these opinions are Allan' |
visual3d/documentation/kinematics_and_kinetics/pose_estimation.1720792831.txt.gz · Last modified: 2024/07/12 14:00 by sgranger