visual3d:documentation:modeling:functional_joints:defining_a_functional_joint
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visual3d:documentation:modeling:functional_joints:defining_a_functional_joint [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:functional_joints:defining_a_functional_joint [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{{{{{{{the properties of the functional joint are defined in the **model builder : landmarks : | + | ====== Defining a Functional Joint ====== |
- | ==== step 1. switch to the landmarks tab in model builder mode ==== | + | The properties of the functional joint are defined |
- | functionaljointstab.jpg\\ | + | === Step 1. Switch |
- | the definition of the functional joints can be saved in an ini file for future use, but it is more common | + | |
- | ==== step 2. select one of the default landmark | + | {{: |
+ | The definition | ||
- | alternatively, | + | === Step 2. Select one of the default |
- | note that you can save and load functional joint definitions to a file for future use. | + | Alternatively, |
- | functionaljointscombo.jpg\\ | + | Note that you can save and load functional joint definitions to a file for future use. |
+ | {{: | ||
- | ==== step 3. assign the markers/ | ||
- | functionaljointsdialog.jpg\\ | + | === Step 3. Assign the markers/ |
+ | {{: | ||
- | the landmark will be created relative to the tracking segments/ | ||
- | the other segment/ | + | The landmark will be created relative to the tracking segments/targets. For example, if you look at the definition of the landmark |
- | note that the tracking | + | The other segment/targets |
- | originally, | + | Note that the Tracking Targets are colored blue in the viewer and the Other Targets are colored yellow. |
- | there are 3 options available. | + | Originally, the Tracking was referred to as the Reference |
- | - compute a second landmark that lies on the same axis as the joint computed. this is useful for joints that have only one degree of freedom because the functional joint in these cases can not be computed accurately. | + | There are 3 options available. |
- | - the minimum helical rotation is related to the algorithm and causes visual3d to consider only a collection of postures in which the rotation from one posture to another posture is greater than the specified value. | + | |
- | - the algorithm uses all combinations of 3 frames of data in the selected range of frames. this can lead to an inordinate number of possible computations, | + | |
- | ==== which targets/ | + | - Compute a second landmark that lies on the same axis as the joint computed. This is useful for joints that have only one degree of freedom because the functional joint in these cases can not be computed accurately. |
+ | - The minimum helical rotation is related to the algorithm and causes Visual3D to consider only a collection of postures in which the rotation from one posture to another posture is greater than the specified value. | ||
+ | - The algorithm uses all combinations of 3 frames of data in the selected range of frames. This can lead to an inordinate number of possible computations, | ||
- | regardless of whether the user selects | + | === Which targets/segments |
- | visual3d chooses | + | Regardless of whether |
- | if the resulting landmark is defined relative to targets | + | Visual3D chooses |
- | if the resulting landmark is defined relative to a segment, | + | If the resulting landmark is defined relative |
- | functionaljointslandmarkdefinition.jpg\\ | + | If the resulting landmark is defined relative to a segment, Visual3D transforms the landmark from the TCS into the Segment Coordinate System. |
+ | {{: | ||
- | in this case, visual3d elected to define the landmark relative to ras, lpp, and rps of the possible 6 targets used for tracking the segment. | ||
- | functionaljointslandmarkdefinitionseg.jpg\\ | + | In this case, Visual3D elected to define the landmark relative to RAS, LPP, and RPS of the possible 6 Targets used for tracking the segment. |
+ | {{: | ||
- | the same landmark can be defined relative to the pelvis segment rather than to markers. | ||
- | if you have created the landmark | + | The same landmark |
- | if you have created the landmark and would like to use it for tracking, it is advisable to define the landmark relative to a segment. | + | If you have created the landmark for use in defining segments (e.g. calibration only), it doesn' |
+ | |||
+ | If you have created the landmark and would like to use it for tracking, it is advisable to define the landmark relative to a segment. | ||
+ | |||
+ | [[Visual3D: | ||
- | [[visual3d: | ||
- | }}}}}}}}}} |
visual3d/documentation/modeling/functional_joints/defining_a_functional_joint.1718801306.txt.gz · Last modified: 2024/06/19 12:48 by sgranger