visual3d:documentation:modeling:landmarks:digitizing_pointer
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visual3d:documentation:modeling:landmarks:digitizing_pointer [2024/06/17 17:06] – removed sgranger | visual3d:documentation:modeling:landmarks:digitizing_pointer [2024/07/17 15:45] (current) – created sgranger | ||
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+ | ====== Digitizing Pointer ====== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | NOTE: C-Motion no longer makes or sells pointers (since 2016). | ||
+ | |||
+ | There are two general types of pointers. | ||
+ | |||
+ | * Spring loaded - allows Visual3D to recognize when the tip location should be assigned to a landmark; e.g. when the spring is compressed. | ||
+ | * Static - The user must select a button to notify Visual3D to assign the tip location to a landmark. | ||
+ | |||
+ | The objective for using the pointer is to identify anatomical landmarks without having to place motion capture markers at the location. There are many reasons for using a pointer instead of a marker. | ||
+ | |||
+ | * Some anatomical landmarks are obscured by fat (e.g. the Pelvis ASIS markers for overweight subjects | ||
+ | * Some anatomical landmarks are obscured from the cameras (e.g. some medial landmarks) | ||
+ | * Some anatomical landmarks are close together (e.g. on the foot) and tracking the markers can be challenging | ||
+ | * In order to attach markers, the subject must expose that part of the body, which can be uncomfortable for some subjects | ||
+ | * If a tracking marker falls off, or is moved inadvertently, | ||
+ | |||
+ | ==== Visual3D Landmarks ==== | ||
+ | |||
+ | Each landmark is identified relative to 3 markers that are attached rigidly to the segment that the landmark is associated with. | ||
+ | |||
+ | Computing the location relative to 3 markers that are tracked by the cameras means that the subject can move during the data capture and the landmark will move relatively. | ||
+ | |||
+ | This can be especially useful for defining the static trial because you can orient the subject so that there is a better view of the markers for the motion capture system. | ||
+ | |||
+ | An example of the landmark definition in Visual3D is: | ||
+ | |||
+ | **Landmark Name:** _RL.WRIST (//e.g. Right Lateral Wrist//)\\ | ||
+ | **Starting Point:** RWR1\\ | ||
+ | **Ending Point:** RWR2\\ | ||
+ | **Lateral Object:** RWR4\\ | ||
+ | **Offset using the Following ML/AP/AXIAL Offsets**\\ | ||
+ | **ML:** -0.00809\\ | ||
+ | **AP:** 0.0238\\ | ||
+ | **AXIAL:** -0.0209\\ | ||
+ | |||
+ | |||
+ | This landmark is created relative to three tracking markers (RWR1, RWR2, RWR4) with a fixed offset. The location of this landmark can be computed for all movement trials assigned to this model. | ||
+ | |||
+ | ==== For non-Visual3D users ==== | ||
+ | |||
+ | **A new C3D file can be exported that includes these landmarks as if they were Motion Capture markers. This file can now be used by other software that doesn' | ||
+ | |||
+ | ==== Tutorials ==== | ||
+ | |||
+ | == Define and Create Digitizing Landmarks == | ||
+ | |||
+ | 1. [[Visual3D: | ||
+ | |||
+ | == Defining landmarks == | ||
+ | |||
+ | 1. [[Visual3D: | ||
+ | |||
+ | 2. [[Visual3D: | ||
+ | |||
+ | == Custom Pointers == | ||
+ | |||
+ | 1. [[Visual3D: | ||
+ | |||
+ | 2. [[CalTester: | ||
+ | |||
+ | 3. [[Visual3D: | ||
+ | |||
+ | == Additional Tutorials == | ||
+ | |||
+ | 1. [[Visual3D: | ||
+ | |||
+ | 2. [[Visual3D: | ||
+ | |||
+ | |||
visual3d/documentation/modeling/landmarks/digitizing_pointer.1718643972.txt.gz · Last modified: 2024/06/17 17:06 by sgranger