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visual3d:documentation:modeling:landmarks:digitizing_pointer [2024/06/18 13:28] sgrangervisual3d:documentation:modeling:landmarks:digitizing_pointer [2024/07/17 15:45] (current) – created sgranger
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-{{pointer.jpg}}\\+====== Digitizing Pointer ====== 
 + 
 +{{:pointer.jpg}}\\
  
  
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   * If a tracking marker falls off, or is moved inadvertently, after the anatomical markers have been removed. The standing trial must be recorded again, which requires all anatomical landmarks to be replaced.   * If a tracking marker falls off, or is moved inadvertently, after the anatomical markers have been removed. The standing trial must be recorded again, which requires all anatomical landmarks to be replaced.
  
-===== Visual3D Landmarks =====+==== Visual3D Landmarks ====
  
 Each landmark is identified relative to 3 markers that are attached rigidly to the segment that the landmark is associated with. Each landmark is identified relative to 3 markers that are attached rigidly to the segment that the landmark is associated with.
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 This landmark is created relative to three tracking markers (RWR1, RWR2, RWR4) with a fixed offset. The location of this landmark can be computed for all movement trials assigned to this model. This landmark is created relative to three tracking markers (RWR1, RWR2, RWR4) with a fixed offset. The location of this landmark can be computed for all movement trials assigned to this model.
  
-===== For non-Visual3D users =====+==== For non-Visual3D users ====
  
 **A new C3D file can be exported that includes these landmarks as if they were Motion Capture markers. This file can now be used by other software that doesn't recognize Visual3D landmarks. The C3D Parameter description for these virtual markers indicates that it was created using Visual3D's Pointer module.** **A new C3D file can be exported that includes these landmarks as if they were Motion Capture markers. This file can now be used by other software that doesn't recognize Visual3D landmarks. The C3D Parameter description for these virtual markers indicates that it was created using Visual3D's Pointer module.**
  
-===== Tutorials =====+==== Tutorials ====
  
-=== Define and Create Digitizing Landmarks ===+== Define and Create Digitizing Landmarks ==
  
 1. [[Visual3D:Tutorials:Modeling:Digitizing_Pointer_Post_Processing|Digitizing Pointer Post Processing]] - This tutorial explains the step by step process of defining a digitizing landmark, defining the pointer, and using a dynamic C3D file to identify the landmark. 1. [[Visual3D:Tutorials:Modeling:Digitizing_Pointer_Post_Processing|Digitizing Pointer Post Processing]] - This tutorial explains the step by step process of defining a digitizing landmark, defining the pointer, and using a dynamic C3D file to identify the landmark.
  
-=== Defining landmarks ===+== Defining landmarks ==
  
 1. [[Visual3D:Documentation:Modeling:Landmarks:Create_Digitizing_Landmarks|Create_Digitizing_Landmarks]] - Defining the digitizing landmark, this is Step 2 of the digitizing landmark tutorial 1. [[Visual3D:Documentation:Modeling:Landmarks:Create_Digitizing_Landmarks|Create_Digitizing_Landmarks]] - Defining the digitizing landmark, this is Step 2 of the digitizing landmark tutorial
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 2. [[Visual3D:Documentation:Modeling:Landmarks:Digitizing_Pointer_Configuration|Digitizing Pointer Configuration]] - Defining the digitizing pointer configuration so that the TIP of the pointer can be computed. 2. [[Visual3D:Documentation:Modeling:Landmarks:Digitizing_Pointer_Configuration|Digitizing Pointer Configuration]] - Defining the digitizing pointer configuration so that the TIP of the pointer can be computed.
  
-=== Custom Pointers ===+== Custom Pointers ==
  
 1. [[Visual3D:Documentation:Pipeline:Signal_Commands:Computing_Custom_Digitizing_Pointer_Configuration|Computing Custom Digitizing Pointer Configuration]] - Create a custom digitizing pointer. 1. [[Visual3D:Documentation:Pipeline:Signal_Commands:Computing_Custom_Digitizing_Pointer_Configuration|Computing Custom Digitizing Pointer Configuration]] - Create a custom digitizing pointer.
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 3. [[Visual3D:Documentation:Modeling:Landmarks:Digitizing_Pointer_from_Streaming_Data|Digitizing Pointer from Streaming Data]] - Define a pointer in real time. 3. [[Visual3D:Documentation:Modeling:Landmarks:Digitizing_Pointer_from_Streaming_Data|Digitizing Pointer from Streaming Data]] - Define a pointer in real time.
  
-=== Additional Tutorials ===+== Additional Tutorials ==
  
 1. [[Visual3D:Tutorials:Modeling:Introduce_Missing_Digitizing_Pointer_Markers_|Introduce Missing Digitizing Pointer Markers]] - A method to re-create the digitizing pointer in a static trial if the landmarks do not exist in the static trial but exist in another static trial 1. [[Visual3D:Tutorials:Modeling:Introduce_Missing_Digitizing_Pointer_Markers_|Introduce Missing Digitizing Pointer Markers]] - A method to re-create the digitizing pointer in a static trial if the landmarks do not exist in the static trial but exist in another static trial
visual3d/documentation/modeling/landmarks/digitizing_pointer.1718717321.txt.gz · Last modified: 2024/06/18 13:28 by sgranger