visual3d:documentation:modeling:landmarks:digitizing_pointer
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visual3d:documentation:modeling:landmarks:digitizing_pointer [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:landmarks:digitizing_pointer [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{pointer.jpg\\ | + | ====== Digitizing Pointer ====== |
+ | {{: | ||
- | note: c-motion no longer makes or sells pointers (since 2016). | ||
- | there are two general types of pointers. | + | NOTE: C-Motion no longer makes or sells pointers |
- | * spring loaded - allows visual3d to recognize when the tip location should be assigned to a landmark; e.g. when the spring is compressed. | + | There are two general types of pointers. |
- | * static - the user must select a button to notify visual3d to assign the tip location to a landmark. | + | |
- | the objective for using the pointer | + | * Spring loaded - allows Visual3D to recognize when the tip location should be assigned to a landmark; e.g. when the spring |
+ | * Static - The user must select a button | ||
- | * some anatomical landmarks are obscured by fat (e.g. the pelvis asis markers | + | The objective |
- | * some anatomical landmarks are obscured from the cameras (e.g. some medial landmarks) | + | |
- | * some anatomical landmarks | + | |
- | * in order to attach | + | |
- | * if a tracking | + | |
- | ===== visual3d | + | * Some anatomical |
+ | * Some anatomical landmarks are obscured from the cameras (e.g. some medial landmarks) | ||
+ | * Some anatomical landmarks are close together (e.g. on the foot) and tracking the markers can be challenging | ||
+ | * In order to attach markers, the subject must expose that part of the body, which can be uncomfortable for some subjects | ||
+ | * If a tracking marker falls off, or is moved inadvertently, | ||
- | each landmark is identified relative to 3 markers that are attached rigidly to the segment that the landmark is associated with. | + | ==== Visual3D Landmarks ==== |
- | computing the location | + | Each landmark is identified |
- | this can be especially useful for defining | + | Computing |
- | an example of the landmark definition in visual3d | + | This can be especially useful for defining |
- | **landmark | + | An example of the landmark |
- | **starting point:** rwr1\\ | + | |
- | **ending point:** rwr2\\ | + | |
- | **lateral object:** rwr4\\ | + | |
- | **offset using the following ml/ap/axial offsets**\\ | + | |
- | **ml:** -0.00809\\ | + | |
- | **ap:** 0.0238\\ | + | |
- | **axial:** -0.0209\\ | + | |
+ | **Landmark Name:** _RL.WRIST (//e.g. Right Lateral Wrist//)\\ | ||
+ | **Starting Point:** RWR1\\ | ||
+ | **Ending Point:** RWR2\\ | ||
+ | **Lateral Object:** RWR4\\ | ||
+ | **Offset using the Following ML/AP/AXIAL Offsets**\\ | ||
+ | **ML:** -0.00809\\ | ||
+ | **AP:** 0.0238\\ | ||
+ | **AXIAL:** -0.0209\\ | ||
- | this landmark is created relative to three tracking markers (rwr1, rwr2, rwr4) with a fixed offset. the location of this landmark can be computed for all movement trials assigned to this model. | ||
- | ===== for non-visual3d users ===== | + | This landmark is created relative to three tracking markers (RWR1, RWR2, RWR4) with a fixed offset. The location of this landmark can be computed |
- | **a new c3d file can be exported that includes these landmarks as if they were motion capture markers. this file can now be used by other software that doesn' | + | ==== For non-Visual3D users ==== |
- | ===== tutorials ===== | + | **A new C3D file can be exported that includes these landmarks as if they were Motion Capture markers. This file can now be used by other software that doesn' |
- | === define and create digitizing landmarks | + | ==== Tutorials ==== |
- | 1. [[visual3d: | + | == Define |
- | === defining | + | 1. [[Visual3D: |
- | 1. [[visual3d: | + | == Defining |
- | 2. [[visual3d:documentation:modeling:landmarks:digitizing_pointer_configuration|digitizing pointer configuration]] - defining | + | 1. [[Visual3D:Documentation:Modeling:Landmarks:Create_Digitizing_Landmarks|Create_Digitizing_Landmarks]] - Defining |
- | === custom pointers === | + | 2. [[Visual3D: |
- | 1. [[visual3d: | + | == Custom Pointers == |
- | 2. [[caltester:documentation:rod_as_a_digitizing_pointer|caltester rod as a digitizing pointer]] - the caltester rod may also be used as a digitizing pointer. | + | 1. [[Visual3D:Documentation:Pipeline: |
- | 3. [[visual3d:documentation:modeling: | + | 2. [[CalTester:Documentation:Rod_as_a_Digitizing_Pointer|CalTester Rod as a Digitizing Pointer]] - The CalTester rod may also be used as a digitizing |
- | === additional tutorials === | + | 3. [[Visual3D: |
- | 1. [[visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers_|introduce missing digitizing pointer markers]] - a method to re-create the digitizing pointer in a static trial if the landmarks do not exist in the static trial but exist in another static trial | + | == Additional Tutorials == |
+ | |||
+ | 1. [[Visual3D:Tutorials:Modeling:Introduce_Missing_Digitizing_Pointer_Markers_|Introduce Missing Digitizing Pointer Markers]] - A method to re-create the digitizing pointer in a static trial if the landmarks do not exist in the static trial but exist in another static trial | ||
+ | |||
+ | 2. [[Visual3D: | ||
- | 2. [[visual3d: | ||
- | }} |
visual3d/documentation/modeling/landmarks/digitizing_pointer.1718801313.txt.gz · Last modified: 2024/06/19 12:48 by sgranger