visual3d:documentation:modeling:landmarks:digitizing_pointer_from_streaming_data
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visual3d:documentation:modeling:landmarks:digitizing_pointer_from_streaming_data [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:landmarks:digitizing_pointer_from_streaming_data [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{{{{{pointer.jpg\\ | + | ====== Digitizing Pointer from Streaming Data ====== |
+ | {{: | ||
- | a digitizing pointer is used to create virtual markers on the subject. these markers are traditionally used instead of anatomically placed physical calibration markers. for example, on an overweight subject, a " | ||
- | note: virtual | + | A digitizing pointer is used to create Virtual markers on the subject. These markers are traditionally used instead |
- | **just like with the functional joints definitions above, | + | Note: Virtual markers are simply a special type of Landmark. Instead of using an .ini file that lists the ones you wish to collect (which can be imported so you don't lose the data) the Landmarks |
- | ==== select | + | **Just like with the functional joints definitions above, |
- | modelbuilderpostprocessicon.jpg\\ | + | === Select the Model Builder REALTIME icon on the Toolbar === |
+ | {{: | ||
- | the following property page should appear containing the 3 landmarks that were defined above. | ||
- | back on the create snapshot dialog, the third tab can be used to define the virtual markers. | + | The following property page should appear containing |
- | **as the data is streaming**, virtual markers can be processed in two ways - the landmarks | + | Back on the create snapshot dialog, the third tab can be used to define |
- | the automatic way simply recognizes a trigger (point and compress the spring) and then moves on to the next one (in the lest on the left). all you do is point to the places in order and the landmarks | + | **As the data is streaming**, |
- | by pressing the " | + | The automatic way simply recognizes |
- | digitizelandmarkstab.jpg\\ | + | By pressing the " |
+ | {{: | ||
- | **note:** it you are not using a pointer from c-motion, you can define your own. at the bottom of the screen is the " | ||
- | without | + | **Note:** it you are not using a pointer from C-Motion, you can define your own. At the bottom of the screen is the " |
+ | |||
+ | Without | ||
+ | |||
+ | {{: | ||
- | digitizingpointerconfiguration.jpg | ||
- | }}}}}}}} |
visual3d/documentation/modeling/landmarks/digitizing_pointer_from_streaming_data.1718801314.txt.gz · Last modified: 2024/06/19 12:48 by sgranger