visual3d:documentation:modeling:landmarks:landmark_types
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visual3d:documentation:modeling:landmarks:landmark_types [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:landmarks:landmark_types [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{{{{{landmarks provide a powerful method of representing significant locations within space or locations defined by the model. landmarks are created by either specifying a location in a segment coordinate system or by transforming markers or other landmarks into a significant location. | + | ====== Landmark Types ====== |
- | landmarks are like virtual markers, whose positions are computed automatically | + | Landmarks provide a powerful method of representing significant locations within space or locations defined |
- | the landmark mechanism is the key to visual3d’s highly flexible modeling capabilities. a single example suffices to suggest the usefulness of markers. frequently, target markers | + | Landmarks are like virtual |
- | ===== pipeline commands ===== | + | The landmark mechanism is the key to Visual3D’s highly flexible modeling capabilities. A single example suffices to suggest the usefulness of markers. Frequently, target markers are mounted on short posts which protrude away from the skin surface, and consequently, |
- | if you want to [[visual3d: | + | ==== Pipeline Commands ==== |
- | ===== landmark | + | If you want to [[Visual3D: |
- | landmarks can be ' | + | ==== Landmark Extent ==== |
- | ==== calibration only ==== | + | Landmarks can be 'calibration only' or can be calculated for the motion files. |
- | used only for segment calibration, | + | === Calibration Only === |
- | ==== generated | + | Used only for segment calibration, |
- | generated | + | === Generated |
- | ===== landmark types ===== | + | Generated for the calibration file, and the associated motion files. These landmarks may be used for tracking a segment. |
- | there are several landmark types or ways to create landmarks. | + | ==== Landmark Types ==== |
+ | |||
+ | There are several landmark types or ways to create landmarks. | ||
- as a point relative to one marker/ | - as a point relative to one marker/ | ||
- | - as a point on a line | + | - as a point on a Line |
- | - as a point in a plane | + | - as a point in a Plane |
- | - as a point projected | + | - as a point Projected |
- | - as a point projected | + | - as a point Projected |
- as offsets | - as offsets | ||
- relative to segments | - relative to segments | ||
- digitized with a pointer | - digitized with a pointer | ||
- as a functional point | - as a functional point | ||
- | - to create muscles which are defined by linear segments connecting a series of landmarks. | + | - to create muscles which are defined by linear segments connecting a series of Landmarks. |
- | ==== point projected | + | === Point Projected |
- | point projection onto a line can be used at the shoulder to project a lateral target on to a vertical line passing through the acromium or it can be used at the knee to project lateral or medial targets on a functional axis. | + | Point projection onto a line can be used at the shoulder to project a lateral target on to a vertical line passing through the acromium or it can be used at the knee to project lateral or medial targets on a functional axis. |
- | to define a landmark as a point projected on a line (two other points define a line in space), select the targets | + | To define a landmark as a point projected on a line (two other points define a line in space), select the Targets |
- | in the image below, the **ranklecenter** is the point that is created by projecting the **rhl** heel marker onto the line created from the lateral and medial ankle markers **rla** and **rma**. | + | In the image below, the **RAnkleCenter** is the point that is created by projecting the **RHL** heel marker onto the line created from the lateral and medial ankle markers **RLA** and **RMA**. |
- | landmark_point_projected_onto_a_line.jpg | + | {{:landmark_point_projected_onto_a_line.jpg}} |
- | another | + | Another |
- | ==== point projected | + | === Point Projected |
- | by projecting multiple landmarks onto the same plane you can build segment coordinates systems in a specific plane. | + | By projecting multiple landmarks onto the same plane you can build segment coordinates systems in a specific plane. |
- | in the image below, the **rppinplane** is the point that is created by projecting the **rpp** marker on the illiac crest onto the plane created from the right and left asis's (**rasi**,**lasi**) and the right psis **rps** marker. | + | In the image below, the **RPPinPlane** is the point that is created by projecting the **RPP** marker on the illiac crest onto the plane created from the right and left ASIS's (**RASI**,**LASI**) and the right PSIS **RPS** marker. |
- | landmark_point_projected_onto_a_plane.jpg | + | {{:landmark_point_projected_onto_a_plane.jpg}} |
- | === example | + | == Example |
- | this example will illustrate how one would project a hip joint center landmark onto frontal plane of the pelvis passing through the greater trochanters. | + | This example will illustrate how one would project a hip joint center landmark onto frontal plane of the pelvis passing through the greater trochanters. |
- | === example | + | == Example |
- | this is an example of how one would project a heel marker, | + | This is an example of how one would project a heel marker, |
- | ==== offsets ==== | + | === Offsets |
- | landmarks | + | Landmarks |
- | === use regression equations as offset | + | == Use regression equations as offset == |
- | one can use regression equations as an offset in the landmark definition (i.e. hip joint centers) see the example in the previous section [[visual3d:documentation:modeling:landmarks:projecting_a_marker_onto_a_plane|example | + | One can use regression equations as an offset in the landmark definition (i.e. Hip joint centers) see the example in the previous section [[Visual3D:Documentation:Modeling:Landmarks:Projecting_a_marker_onto_a_plane|Example |
- | == hip landmark == | + | = Hip Landmark |
- | landmarks | + | Landmarks |
- | == bell and brand hip == | + | = Bell and Brand Hip = |
- | specifying | + | Specifying |
- | == hip landmark | + | = Hip Landmark |
- | specifying | + | Specifying |
- | === relative | + | == Relative |
- | landmarks | + | Landmarks |
- | to define a landmark in a segment coordinate system, in the **landmarks** mode, select the **existing segment** radio button, and select a segment in the existing segment combo box below the button. | + | To define a landmark in a segment coordinate system, in the **Landmarks** Mode, select the **Existing Segment** radio button, and select a segment in the existing segment combo box below the button. |
- | if you would like to offset the landmark in lab space, you may select the **lab** segment in the existing segment combo box. when the landmark is relative to the **lab** the offsets are the x, y and z directions of the lab. | + | If you would like to offset the landmark in lab space, you may select the **LAB** segment in the existing segment combo box. When the landmark is relative to the **LAB** the offsets are the X, Y and Z directions of the lab. |
- | == landmark | + | = Landmark |
- | this is an example of creating a landmark relative to a thigh segment with ml, ap, and axial offsets in percent. | + | This is an example of creating a landmark relative to a thigh segment with ML, AP, and AXIAL offsets in percent. |
- | == landmark | + | = Landmark |
- | creating | + | Creating |
- | == example | + | = Example |
- | this example creates a landmark relative to a segment (or to 3 markers) using a reference location. | + | This example creates a landmark relative to a segment (or to 3 markers) using a reference location. |
- | ==== relative | + | === Relative |
- | landmarks | + | Landmarks |
- | landmark3a.jpg | + | {{:landmark3a.jpg}} |
- | landmark3b.jpg | + | {{:landmark3b.jpg}} |
- | a right handed orthogonal coordinate system is defined by the three points (p1, p2, p3). | + | A right handed orthogonal coordinate system is defined by the three points (P1, P2, P3). |
- | the origin of the coordinate system is at the point p1 | + | The origin of the coordinate system is at the point P1 |
- | the **frontal plane** of the coordinate system is defined by the three points. | + | The **frontal plane** of the coordinate system is defined by the three points. |
- | the positive | + | The positive |
\\ | \\ | ||
- | === landmark type 5 === | + | == Landmark Type 5 == |
- | create | + | Create |
- | ==== digitized landmarks ==== | + | === Digitized Landmarks |
- | the objective for using the pointer is to identify anatomical landmarks without having to place motion capture markers at the location. | + | The objective for using the pointer is to identify anatomical landmarks without having to place motion capture markers at the location. |
- | ==== functional landmarks | + | === Functional Landmarks |
- | the functional joint calculations have been adapted from: | + | The functional joint calculations have been adapted from: |
- | [[[http:// | + | [[[http:// |
and from | and from | ||
- | [[[http:// | + | [[[http:// |
- | ==== muscles ==== | + | === Muscles |
+ | |||
+ | Muscles are defined by linear segments connecting a series of Landmarks. The Landmarks can be created using any of the rules for creating landmarks in Visual3D. | ||
- | muscles are defined by linear segments connecting a series of landmarks. the landmarks can be created using any of the rules for creating landmarks in visual3d. | + | ==== Examples ==== |
- | ===== examples ===== | + | === Create a Landmark Mimicking contralateral segment |
- | ==== create | + | It was not possible to place anatomical landmarks on the medial and lateral ankle of the subject because the subject was missing one lower limb. It was possible to place markers on the foot prosthesis consistent with the existing foot. Assuming symmetry in the two foot segments the user wanted to create landmarks representing the location of the medial and lateral ankle of the missing shank relative to the foot coordinate system consistent with the location of the medial and lateral ankle in the existing segment. |
+ | === Create Landmarks from a Knee Alignment Device | ||
- | it was not possible | + | The [[Visual3D: |
- | ==== create landmarks from a knee alignment device ==== | + | |
- | the [[visual3d: | + | === Create a Landmark Using two standing trials === |
- | ==== create a landmark using two standing trials | + | Landmarks can be created from two static |
- | landmarks can be created from two static standing trials. | + | == Replacing missing landmark == |
- | === replacing | + | We collected 2 sets of studies for the same person, and we collected one static trial of the lower extremity for each set of the study. We forgot to add the GT markers for the first static trial. Based on what we have right now (a complete 2nd static trial and the 1st static trial with GT markers |
- | we collected 2 sets of studies for the same person, and we collected one static trial of the lower extremity for each set of the study. we forgot to add the gt markers for the first static trial. based on what we have right now (a complete 2nd static trial and the 1st static trial with gt markers missing), is it possible | + | === Create |
- | ==== create a landmark for a missing tracking | + | Landmarks can be created to calculate |
- | landmarks can be created to calculate missing tracking markers. | + | == Example: Missing Tracking Marker in Static Trial == |
- | === example: missing | + | Consider the following right thigh segment constructed using static markers RPPT, RAPT, RPDT, RADT. These tracking |
- | consider the following right thigh segment constructed using static markers rppt, rapt, rpdt, radt. these tracking markers are saved to a model template, but for the next subject the static trial is missing the rapt marker. a landmark can be created to replace the missing tracking marker. | + | === Create Landmarks from Motion Trial === |
- | ==== create landmarks | + | Landmarks can be created |
- | landmarks can be created from the motion trials. | + | == Using Motion Trial Example 1 == |
- | === using motion | + | This example creates landmarks from Targets in a movement |
- | this example creates landmarks from targets in a movement trial but not in the standing trial. in this example, a movement trial contains 4 markers that have been placed on the corners of an object. the standing trial does not contain these markers, but needs the corner locations for defining an object (segment). | + | == Using Motion Trial Example2 == |
- | === using motion trial example2 === | + | A structure (i.e. stairs) can be defined by placing markers at vertices, then connecting these vertices. It isn't always practical, however, to place these markers during the standing trial, so it would be useful to have a separate |
- | a structure (i.e. stairs) can be defined by placing markers at vertices, then connecting these vertices. it isn't always practical, however, to place these markers during the standing trial, so it would be useful to have a separate motion trial that contained only these markers. in this example, we demonstrate how to get the marker locations from a movement trial and create landmarks. in the movement trial for this example, markers are placed on the steps of a set of stairs. | ||
- | }}}}}}}} |
visual3d/documentation/modeling/landmarks/landmark_types.1718801319.txt.gz · Last modified: 2024/06/19 12:48 by sgranger