visual3d:documentation:modeling:marker_sets:marker_sets_overview
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+ | ====== Marker Sets Overview ====== | ||
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+ | Visual3D supports almost any marker set, including 6 Degree of Freedom, Helen Hayes/ | ||
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+ | {{: | ||
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+ | Visual3D interprets all marker sets in a similar fashion. The marker configuration promoted for Visual3D consists of a combination of arrays of markers placed on a rigid surface and markers placed on anatomical landmarks. Visual3D landmarks can also be used instead of physical markers but the user should be aware that landmarks used to define one segment that are created with respect to another segment result in the two segments having less than 6 degrees of freedom each. | ||
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+ | Care must be taken to ensure that movement artifact is not produced by the weight of the marker or the marker attachment devices moving relative to the bones (Karlsson and Tranberg, 1999). Broadly speaking, there are four categories of configurations: | ||
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+ | * markers mounted on bone pins | ||
+ | * skin mounted markers on specific anatomical landmarks on the segment | ||
+ | * arrays of markers on a rigid surface | ||
+ | * combination of markers on anatomical landmarks and arrays of markers | ||
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+ | An array of three-non-collinear markers on a pin that is inserted directly into the bone is often held as the "gold standard" | ||
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+ | The least accurate marker set would occur when the three individual, non-collinear markers are placed directly on the skin (Fuller et al., 1997; Reinschmidt et al., 1997, Karlsson and Tranberg, 1999). Because the markers would move independently of each other, a great deal of error would be introduced into subsequent calculations. Fuller et al. (1997) reported displacements of the individual markers relative to the bone of up to 20 mm while other studies have reported values up to 40 mm (Reinschmidt et al., 1997). Reinschmidt et al. (1997) reported good agreement between skin and bone markers in knee flexion/ | ||
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+ | In many instances, researchers have placed the non-collinear markers on a rigid structure and attached the structure to the segment (McClay and Manal, 1999; Manal et al., 2000). Because all of the markers are fixed to a rigid structure, this system has the advantage that the markers cannot move relative to each other. That is, they are not independent of each other. Angeloni et al. (1993) reported that significantly greater displacements were observed in skin mounted markers as opposed to markers mounted on rigid plates. They suggested that markers mounted on plates were preferable to skin mounted markers for both practical and accuracy reasons. Manal et al. (2000) evaluated several configurations of arrays of markers for the tibia and concluded that a marker set consisting of four markers attached to a rigid shell was optimal. It was suggested that such a shell should be placed more distally to avoid the soft tissue of the more proximal portion of the segment. However, rotational deviations of +2 degrees about the mediolateral and anteroposterior axes and +4 degrees about the longitudinal axis occurred even with the optimal marker set. | ||
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+ | In several marker sets, the triad of markers on a segment may consist of two markers on anatomical locations and a third marker placed on a rod that projects laterally out from the segment. The marker placed on the rod is used to achieve better 3-D measurement of rotation of the segment about its longitudinal axis. Karlsson and Tranberg (1999) suggested that the inertia of markers placed on rods may dominate over skin movement when measuring faster motions. | ||
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+ | Therefore, in deciding the marker configuration to be used it is necessary to be aware of the limitations that can be imposed on the measurement of 3-D coordinates simply as a result of the marker set. Optimally, markers should be placed on a pin inserted into the bone itself. However, this is not always feasible. Consequently, | ||
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+ | ==== Basic Rules ==== | ||
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+ | Visual3D does not require the user to adopt a special marker configuration. The skeletal model defined in Visual3D has a precise definition that the user can follow to create any number of segments within a model. Following these basic rules allows Visual3D to calculate the 6 degree of freedom pose (position and orientation) of every segment using optimal techniques. | ||
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+ | The two basic rules are: At least 3 tracking markers must be attached to each segment and recorded during the movement trial. A standing trial identifies four static markers that represent medial and lateral locations at the proximal end of the segment, and the medial and lateral locations at the distal end of the segment.\\ | ||
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+ | {{: | ||
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+ | **Useful consequences of these rules.** | ||
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+ | **Consequence 1.** Segments to do not have to be part of the human body | ||
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+ | Any object can be tracked provided the rules are followed. Those objects that are not part of the primary subject can only be interpreted as Kinematics only segments. At this time, the dynamics of the interactions cannot be quantified within Visual3D. The calculation of Inverse Dynamics based on signals collected from an instrumented handle are currently under development. Assistive devices, such as a cane, can be tracked. External objects such as peg boards can be incorporated into the animation. Segments can be from different bodies allowing the creation of " | ||
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+ | **Consequence 2.** | ||
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+ | Segments of the body can be defined with more than one segment coordinate system. Visual3D assumes that segments are not twisted about their longitudinal axis. If there is a " | ||
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+ | **Exception 1.** Common targets are allowed. | ||
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+ | Visual3D allows the user to define the same tracking marker to adjacent segments. For example, a marker placed on the lateral aspect of the knee may be used to track the thigh and the shank. Under these conditions the Visual3D model no longer has 6 independent degrees of freedom. | ||
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+ | **Exception 2.** Using a movement trial as a static trial | ||
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+ | Visual3D allows the user to use the movement trial as both a movement trial and a standing trial (selecting one frame for processing). The movement trial must have the four static markers required to define a segment. | ||
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+ | **Exception 3.** Anatomical measurements can be used to create " | ||
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+ | Visual3D (in Model Builder Mode) allows the user to create virtual markers. These virtual markers are defined as offsets with respect to an existing marker. These offsets are commonly determined from anatomical measurements on the subject. | ||
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+ | **Exception 4.** | ||
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+ | A 3D digitizer can be used to create " | ||
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+ | **Exception 5.** Defining " | ||
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+ | Tracking markers are assumed to exist in all movement trials. The user can create plug-ins, or import data, for which " | ||
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+ | Note that the Helen Hayes marker sets typically have two tracking markers per segment and the proximal joint center. Because the proximal joint center has been calculated using information from the proximal segment, the Helen Hayes marker set does not have 6 degrees of freedom. This dependence on the proximal segment causes errors to propogate from segment to segment (e.g. errors in the hip joint center cause errors in determining the pose of the foot). | ||
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+ | ==== Marker Placement ==== | ||
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+ | Visual3D interprets all marker sets in a similar fashion. The marker configuration promoted for Visual3D consists of a combination of arrays of markers placed on a rigid surface and markers placed on anatomical landmarks. | ||
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+ | === Marker Clusters === | ||
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+ | === Marker Set Guidelines === | ||
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visual3d/documentation/modeling/marker_sets/marker_sets_overview.1720790916.txt.gz · Last modified: 2024/07/12 13:28 by sgranger