visual3d:documentation:modeling:modeling_faq
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visual3d:documentation:modeling:modeling_faq [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:modeling_faq [2024/07/17 15:45] (current) – created sgranger | ||
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- | this page is the faqs regarding modeling. | + | ====== Modeling FAQ ====== |
- | ===== faqs ===== | + | This page is the FAQs regarding modeling. |
- | **question**: | + | ==== FAQs ==== |
+ | **Question**: | ||
- | **answer** (click to expand) | ||
- | it isn't necessary to specify medial and lateral markers. | + | **Answer** (click to expand) |
+ | |||
+ | It isn't necessary to specify medial and lateral markers. | ||
* lateral target and a radius | * lateral target and a radius | ||
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* lateral and a medial target | * lateral and a medial target | ||
- | when visual3d | + | When Visual3D |
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- | **question**:how do i model the **fingers**? | + | **Question**:How do I model the **fingers**? |
- | **answer** (click to expand) | + | **Answer** (click to expand) |
- | it can be challenging to model fingers, but a digitizing pointer can be used to construct landmarks on the fingers. | + | It can be challenging to model fingers, but a digitizing pointer can be used to construct landmarks on the fingers. |
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- | **question**: i am interested in **calculating shoulder angles and moments during a throwing motion**, but i am not 100% sure about the information to input into visual3d. in order to obtain the joint moment for the shoulder, what information would i have to put into “resolution coordinate system” or “cardan sequence”? does this depend on the cardan sequence | + | **Question**: I am interested in **calculating shoulder angles and moments during a throwing motion**, but I am not 100% sure about the information to input into Visual3D. In order to obtain the joint moment for the shoulder, what information would I have to put into “Resolution Coordinate System” or “Cardan Sequence”? Does this depend on the Cardan Sequence |
- | **answer** (click to expand) | + | **Answer** (click to expand) |
- | a joint angle is a relative angle between two segments, one of which is termed the “reference segment” and is assumed to be stationary for the calculation. | + | A joint angle is a relative angle between two segments, one of which is termed the “reference segment” and is assumed to be stationary for the calculation. |
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- | **question**: we are currently conducting a study which involves our subjects going from a standing to a sitting position. | + | **Question**: We are currently conducting a study which involves our subjects going from a standing to a sitting position. |
- | **answer** (click to expand) | + | **Answer** (click to expand) |
- | when you define segments in visual3d, you select ‘anatomical’ targets (markers) which are used to define the segmental local coordinate system (orientation of the segment), and you also select ‘tracking’ targets. | + | When you define segments in Visual3D, you select ‘anatomical’ targets (markers) which are used to define the segmental local coordinate system (orientation of the segment), and you also select ‘tracking’ targets. |
- | the iliac crest targets are acceptable tracking targets for the pelvis, but the greater trochanter is actually an anatomical landmark on the femur, so we don’t recommend using greater trochanter targets as tracking targets for the pelvis. | + | The iliac crest targets are acceptable tracking targets for the pelvis, but the greater trochanter is actually an anatomical landmark on the femur, so we don’t recommend using greater trochanter targets as tracking targets for the pelvis. |
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- | **question**: in our protocol we collect data while **participants walk across our lab in the positive | + | **Question**: In our protocol we collect data while **participants walk across our lab in the positive |
- | **answer** (click to expand) | + | **Answer** (click to expand) |
- | there are two simple ways to deal with this. the first is always have your participants walk in one direction only! obviously | + | There are two simple ways to deal with this. The first is always have your participants walk in one direction only! Obviously |
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- | **question**: our model uses the **same marker to track two segments** – the knee marker tracks the thigh and the shank. | + | **Question**: Our model uses the **same marker to track two segments** – the knee marker tracks the thigh and the shank. |
- | **answer** (click to expand) | + | **Answer** (click to expand) |
- | this can be quite confusing, and there is some debate as to what things should be called, even amongst ourselves. | + | This can be quite confusing, and there is some debate as to what things should be called, even amongst ourselves. |
visual3d/documentation/modeling/modeling_faq.1718801298.txt.gz · Last modified: 2024/06/19 12:48 by sgranger