visual3d:documentation:modeling:modeling_overview
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visual3d:documentation:modeling:modeling_overview [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:modeling_overview [2025/02/06 20:28] (current) – wikisysop | ||
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- | {{at the core of visual3d is the development of a flexible biomechanical modeling tool that can be used to define an unrestricted number of rigid segments and link them together in a systematic fashion. these segments may be linked implicitly through the motion capture data (e.g. segments in the experiment probably didn't disarticulate) or explicitly through the specification of constraints. the first scenario is handled in visual3d by assuming that each segment is mathematically independent of all other segments (6 degrees of freedom). the second scenario is handled by allowing the specification of joint constraints ([[visual3d: | + | ====== Modeling Overview ====== |
- | note: for markerless motion capture systems, visual3d was updated in early 2021 to handle | + | At the core of Visual3D is the development of a flexible biomechanical modeling tool that can be used to define an unrestricted number of rigid segments and link them together in a systematic fashion. These segments |
- | ==== assign model to motion | + | **NOTE**: For markerless |
- | allows the user to specify which model is to be applied to a movement trial. | + | === Assign Model to Motion File === |
- | modelmenu2.jpg | + | Allows the user to specify which model is to be applied to a movement trial. |
- | visual3d allows many movement trials to be applied to one model, but only one model file may be applied to a movement trial. | + | {{: |
- | a movement | + | Visual3D allows many movement |
- | ==== a segment ==== | + | A movement trial that has not been assigned to a model will not have segments. |
- | a segment is a rigid object defined geometrically by a [[visual3d: | + | === A Segment === |
- | visual3d assumes that the local coordinate system | + | A segment is a rigid object defined geometrically by a [[Visual3D: |
- | ==== segment | + | Visual3D assumes that the local coordinate system is capable of moving in space, so it is assumed that a sensor is attached to the segment |
- | a segment may have, but does not necessarily have to have, inertial properties. | + | === Segment Properties === |
- | the [[visual3d: | + | A segment may have, but does not necessarily have to have, inertial properties. |
- | the [[visual3d: | + | |
- | optionally, the user may specify explicitly the inertial properties of the segment. | + | |
- | a segment may have, but does not necessarily have to have, a decoration. | + | |
- | the default | + | The [[Visual3D: |
- | ==== model subject metrics ==== | + | The [[Visual3D:Documentation:Modeling:Segments:Segment_Properties#Segment_Inertia|default moment of inertia and location of center of mass]] are computed assuming that a [[Visual3D:Documentation:Modeling:Segments:Segment_Properties#Segment_Geometry|segment has a geometrical shape]] (cylinder, cone, sphere, ellipsoid). |
+ | Optionally, the user may specify explicitly the inertial properties | ||
+ | A segment may have, but does not necessarily have to have, a decoration. | ||
- | the subject data tab allows | + | The default decorations are a surface model which is rendered |
+ | === Model Subject Metrics === | ||
- | subject data may be defined as a floating point value, string, or an [[visual3d: | + | The subject data tab allows for subject measurements, subject information, and scalar |
- | to create a new subject | + | |
- | subject data may be used in other model dialogs as part of an [[visual3d:documentation:pipeline:expressions:overview|expression]]. | + | Subject Data may be defined as a floating point value, string, or an [[Visual3D: |
- | ==== conventional gait model ==== | + | To create a new Subject Data item, click the Add New Item button. This will bring up a dialog to enter the new subject data Name and it's value or expression. |
+ | |||
+ | Subject Data may be used in other model dialogs as part of an [[Visual3D:Documentation:Pipeline:Expressions:Expressions_Overview|expression]]. | ||
+ | === Conventional Gait Model === | ||
+ | |||
+ | The Conventional Gait Model refers to the marker set (both unilateral and bilateral), the algorithms used to estimate the pose (position and orientation) of the segments, | ||
+ | and to the conventions for representing model based items (joint angles and joint moments). | ||
+ | This marker set was defined 35 years ago and was largely a result of inadequate technology rather than the best placement of markers. | ||
+ | We prefer to think of this marker set as The Legacy Gait Model because presented with a better alternative, | ||
- | the conventional gait model refers to the marker set (both unilateral and bilateral), the algorithms used to estimate the pose (position and orientation) of the segments, and to the conventions for representing model based items (joint angles and joint moments). this marker set was defined 20 years ago and was largely a result of inadequate technology rather than the best placement of markers. we prefer to think of this marker set as the legacy gait model because presented with a better alternative, | ||
- | }} |
visual3d/documentation/modeling/modeling_overview.1718801299.txt.gz · Last modified: 2024/06/19 12:48 by sgranger