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visual3d:documentation:modeling:segments:modify_segment_coordinate_system

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visual3d:documentation:modeling:segments:modify_segment_coordinate_system [2024/06/18 13:29] sgrangervisual3d:documentation:modeling:segments:modify_segment_coordinate_system [2024/07/17 15:45] (current) – created sgranger
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 +====== Modify Segment Coordinate System ======
 +
 The segment coordinate system for all Visual3D segments are defined consistently. When a segment is created in Visual3D the default segment coordinate system is consistent with the [[Visual3D:Documentation:Definitions:Laboratory_Coordinate_System|laboratory coordinate system]]. The segment coordinate system for all Visual3D segments are defined consistently. When a segment is created in Visual3D the default segment coordinate system is consistent with the [[Visual3D:Documentation:Definitions:Laboratory_Coordinate_System|laboratory coordinate system]].
  
-{{SegmentCoordinateSytems.gif}}\\+{{:SegmentCoordinateSytems.gif}}\\
  
  
 For example, the following laboratory coordinate system will result in the following default segment coordinate system. For example, the following laboratory coordinate system will result in the following default segment coordinate system.
  
-{{LaboratoryCoordinateSystemDialog.png}}\\ +{{:LaboratoryCoordinateSystemDialog.png}}\\ 
-{{SegmentCoordinateSystemDialog.jpg}}\\+{{:SegmentCoordinateSystemDialog.jpg}}\\
  
  
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 This is one of the consequences of the fact that the hands and the feet are considered distal segments; somewhere in the body two proximal ends must meet (e.g. often this is between the pelvis and the thorax/ab segment). To work around this so Visual3D can create a "joint", the thorax segment is defined as stated in the previous paragraph. This means that for this thorax/ab segment that the z-axis points down. This is one of the consequences of the fact that the hands and the feet are considered distal segments; somewhere in the body two proximal ends must meet (e.g. often this is between the pelvis and the thorax/ab segment). To work around this so Visual3D can create a "joint", the thorax segment is defined as stated in the previous paragraph. This means that for this thorax/ab segment that the z-axis points down.
  
-{{thoraxSCSdown.jpg}}\\+{{:thoraxSCSdown.jpg}}\\
  
  
 If you compute a segment angle of the thorax/ab segment relative to the lab (or virtual lab), you will get a rotation of 180 degrees about the x-axis because of the inconsistent definitions. It is usually easier to interpret the joint/segment angles, if the z-axis points vertically up. If you compute a segment angle of the thorax/ab segment relative to the lab (or virtual lab), you will get a rotation of 180 degrees about the x-axis because of the inconsistent definitions. It is usually easier to interpret the joint/segment angles, if the z-axis points vertically up.
  
-===== Modify Segment Coordinate System =====+==== Modify Segment Coordinate System ====
  
 After the segment has been created, switch to the //Segment Properties'// Tab. After the segment has been created, switch to the //Segment Properties'// Tab.
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 **Note that Visual3D will only let you create a Right Hand Coordinate system.** **Note that Visual3D will only let you create a Right Hand Coordinate system.**
  
-{{thoraxSCS.jpg}}\\+{{:thoraxSCS.jpg}}\\
  
  
 change the selections as follows: change the selections as follows:
  
-{{thoraxSCSmodified.jpg}}\\+{{:thoraxSCSmodified.jpg}}\\
  
  
 The resulting segment coordinate system is now pointing up The resulting segment coordinate system is now pointing up
  
-{{thoraxSCSup.jpg}}\\+{{:thoraxSCSup.jpg}}\\
  
  
visual3d/documentation/modeling/segments/modify_segment_coordinate_system.1718717353.txt.gz · Last modified: 2024/06/18 13:29 by sgranger