visual3d:documentation:modeling:segments:modify_segment_coordinate_system
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visual3d:documentation:modeling:segments:modify_segment_coordinate_system [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:segments:modify_segment_coordinate_system [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{{{{{{{{{{{the segment coordinate system for all visual3d segments are defined consistently. when a segment is created in visual3d the default segment coordinate system is consistent with the [[visual3d: | + | ====== Modify Segment Coordinate System ====== |
- | segmentcoordinatesytems.gif\\ | + | The segment coordinate system for all Visual3D segments are defined consistently. When a segment is created in Visual3D the default segment coordinate system is consistent with the [[Visual3D: |
+ | {{: | ||
- | for example, the following laboratory coordinate system will result in the following default segment coordinate system. | ||
- | laboratorycoordinatesystemdialog.png\\ | + | For example, the following laboratory coordinate system will result in the following default segment coordinate system. |
- | segmentcoordinatesystemdialog.jpg\\ | + | |
+ | {{: | ||
+ | {{: | ||
- | some segments are created in ways that don't suit this convention, so the segment coordinate system must be modified. | ||
- | for example, the thorax/ | + | Some segments are created in ways that don't suit this convention, so the segment |
- | this is one of the consequences of the fact that the hands and the feet are considered | + | For example, the thorax/ab segment |
- | thoraxscsdown.jpg\\ | + | This is one of the consequences of the fact that the hands and the feet are considered distal segments; somewhere in the body two proximal ends must meet (e.g. often this is between the pelvis and the thorax/ab segment). To work around this so Visual3D can create a " |
+ | {{: | ||
- | if you compute a segment angle of the thorax/ab segment relative to the lab (or virtual lab), you will get a rotation of 180 degrees about the x-axis because of the inconsistent definitions. it is usually easier to interpret the joint/ | ||
- | ===== modify | + | If you compute a segment |
- | after the segment has been created, switch to the //segment properties'// | + | ==== Modify Segment Coordinate System ==== |
- | select | + | After the segment |
- | select | + | Select the segment in the **Segment Name** combo box. |
- | select | + | Select |
- | **note that visual3d will only let you create a right hand coordinate system.** | + | Select the **A/P axis** and **Distal to Proximal axis** to suit your needs. |
- | thoraxscs.jpg\\ | + | **Note that Visual3D will only let you create a Right Hand Coordinate system.** |
+ | |||
+ | {{: | ||
change the selections as follows: | change the selections as follows: | ||
- | thoraxscsmodified.jpg\\ | + | {{: |
+ | The resulting segment coordinate system is now pointing up | ||
- | the resulting segment coordinate system is now pointing up | + | {{: |
- | thoraxscsup.jpg\\ | ||
+ | In this image a joint angle of the pelvis relative to the thigh will be almost zero, which is what makes intuitive sense. | ||
- | in this image a joint angle of the pelvis relative to the thigh will be almost zero, which is what makes intuitive sense. | ||
- | }}}}}}}}}}}}}} |
visual3d/documentation/modeling/segments/modify_segment_coordinate_system.1718801336.txt.gz · Last modified: 2024/06/19 12:48 by sgranger