visual3d:documentation:modeling:segments:segment_coordinate_system
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visual3d:documentation:modeling:segments:segment_coordinate_system [2024/06/19 12:49] – sgranger | visual3d:documentation:modeling:segments:segment_coordinate_system [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{{{{{{{{{{{**[[visual3d: | + | ====== Segment Coordinate System ====== |
- | the local or segment coordinate system is a right handed cartesian coordinate system the defines the position and orientation | + | **[[Visual3D: |
- | ==== specifying the segment | + | The Local or Segment Coordinate System is a right handed cartesian |
- | the strategy for defining the local coordinate system (lcs) for a segment was derived from a strategy developed by tom kepple in the physical disabilities branch at the national institutes of health and incorporated into the [[visual3d: | + | === Specifying |
- | **6 degree of freedom modeling and inverse kinematics use the same rules for defining the segment | + | The strategy |
- | visual3d requires that there is a static trial that is used to define a local coordinate system | + | **6 Degree of Freedom modeling and Inverse Kinematics use the same rules for defining the segment coordinate system.** |
- | the original strategy assumed | + | Visual3D requires |
- | ==== using markers and/or landmarks ==== | + | The original strategy assumed that the user would define 3 or 4 locations that represented the frontal plane of the segment. In the original implementation, |
- | when we refer to locations in this document we mean either motion capture markers | + | === Using Markers and/or Landmarks === |
- | we do not make a distinction on the definition of the landmark, so we could be referring to [[visual3d:documentation:modeling:functional_joints:functional_joints|functional | + | When we refer to locations in this document |
- | ==== option 1 - specify 4 locations. ==== | + | We do not make a distinction on the definition of the landmark, so we could be referring to [[Visual3D: |
- | if 4 locations | + | === Option 1 - Specify |
- | two locations | + | If 4 locations |
- | the origin | + | Two locations must be provided at each end of the segment. It is not possible to supply 3 locations at one end and 2 locations |
- | the axial axis (z-axis by default) passes through the segment endpoints, and is directed from the distal endpoint to the proximal endpoint. | + | The origin |
- | | 4targets.gif | + | The axial axis (z-axis by default) passes through the segment |
- | | 4targets.gif |**proximal end**\\ \\ specify the joint and either a medial or lateral location\\ \\ **segment endpoint** is the joint location\\ \\ **proximal radius** is the distance between the locations\\ \\ **distal end**\\ \\ specify the joint and either a medial or lateral location\\ \\ **segment endpoint** is the joint location\\ \\ **proximal radius** is the distance between the locations | + | |
- | ==== option 2 - specify 3 locations | + | | {{: |
+ | | {{: | ||
- | specifying | + | === Option 2 - Specify |
- | | 3targets.gif | + | Specifying 3 locations allows much more flexibility |
- | ==== option 3 - specify | + | | {{: |
- | | 2targets.gif | + | === Option 3 - Specify 2 locations. === |
- | ==== option 4 - visual3d enhancements | + | | {{: |
- | specify 3 or 4 locations, but specifying the segment endpoint (joint center) explicitly is allowed.</ | + | === Option |
- | | 4targets.gif | + | Specify |
- | < | + | | {{: |
- | specify 2 locations. a third location defines | + | |
- | | 2targets.gif | + | < |
+ | Specify 2 locations. A third location | ||
- | ==== virtual markers | + | | {{: |
- | | segmentendpoint2virtualtargets.gif | + | === Virtual Markers |
- | [[visual3d:documentation:modeling:landmarks:landmarks_overview|landmarks]] were introduced to visual3d | + | | {{: |
+ | |||
+ | [[Visual3D:Documentation:Modeling:Landmarks:Landmarks_Overview|Landmarks]] were introduced to Visual3D | ||
+ | |||
+ | * Like Virtual Markers in early versions of Visual3D, Landmarks can be used to specify the segment coordinate system. | ||
+ | * Unlike Virtual markers, Landmarks can be used as tracking markers (e.g. computed locations used to track an object in a movement trial). | ||
- | * like virtual markers in early versions of visual3d, landmarks can be used to specify the segment coordinate system. | ||
- | * unlike virtual markers, landmarks can be used as tracking markers (e.g. computed locations used to track an object in a movement trial). | ||
- | }}}}}}}}}}}}}} |
visual3d/documentation/modeling/segments/segment_coordinate_system.1718801343.txt.gz · Last modified: 2024/06/19 12:49 by sgranger