visual3d:documentation:modeling:segments:segment_geometry
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visual3d:documentation:modeling:segments:segment_geometry [2025/05/02 19:34] – wikisysop | visual3d:documentation:modeling:segments:segment_geometry [2025/05/02 19:34] (current) – wikisysop | ||
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For segments modeled as frusta of right cones, VISUAL3D requires both the proximal and distal segment radii. If both a medial and a lateral target are used at the end of a segment during the subject calibration, | For segments modeled as frusta of right cones, VISUAL3D requires both the proximal and distal segment radii. If both a medial and a lateral target are used at the end of a segment during the subject calibration, | ||
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===== Cylinders - Right elliptical cylinders ===== | ===== Cylinders - Right elliptical cylinders ===== | ||
For segments modeled as right elliptical cylinders, VISUAL3D requires a proximal segment radius, a distal segment radius (major axis), and a segment depth (minor axis radius). The inertial properties of the segment are calculated using the distal radius, the depth and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and lateral targets are used at one end of a segment during subject calibration, | For segments modeled as right elliptical cylinders, VISUAL3D requires a proximal segment radius, a distal segment radius (major axis), and a segment depth (minor axis radius). The inertial properties of the segment are calculated using the distal radius, the depth and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and lateral targets are used at one end of a segment during subject calibration, | ||
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===== Spheres ===== | ===== Spheres ===== | ||
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**One notable difference arises in creating spherical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the dimension of the sphere.** | **One notable difference arises in creating spherical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the dimension of the sphere.** | ||
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===== Ellipsoids ===== | ===== Ellipsoids ===== | ||
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**One notable difference arises in creating elliptical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the elliptical dimensions.** | **One notable difference arises in creating elliptical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the elliptical dimensions.** | ||
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===== Segment Geometry Settings ===== | ===== Segment Geometry Settings ===== | ||
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In order to compute the moments of inertia for segments that have a cylindrical geometry, VISUAL3D requires that the depth of all cylinders be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | In order to compute the moments of inertia for segments that have a cylindrical geometry, VISUAL3D requires that the depth of all cylinders be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | ||
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visual3d/documentation/modeling/segments/segment_geometry.txt · Last modified: 2025/05/02 19:34 by wikisysop