visual3d:documentation:modeling:segments:segment_geometry
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:modeling:segments:segment_geometry [2024/06/19 13:36] – removed sgranger | visual3d:documentation:modeling:segments:segment_geometry [2024/07/17 15:45] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Segment Geometry ====== | ||
+ | |||
+ | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. | ||
+ | |||
+ | VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. | ||
+ | |||
+ | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | ||
+ | |||
+ | For segments created using a [[Visual3D: | ||
+ | |||
+ | Although these segment types differ geometrically, | ||
+ | |||
+ | ==== Cones - Frusta of right cones ==== | ||
+ | |||
+ | For segments modeled as frusta of right cones, VISUAL3D requires both the proximal and distal segment radii. If both a medial and a lateral target are used at the end of a segment during the subject calibration, | ||
+ | |||
+ | ==== Cylinders - Right elliptical cylinders ==== | ||
+ | |||
+ | For segments modeled as right elliptical cylinders, VISUAL3D requires a proximal segment radius, a distal segment radius (major axis), and a segment depth (minor axis radius). The inertial properties of the segment are calculated using the distal radius, the depth and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and lateral targets are used at one end of a segment during subject calibration, | ||
+ | |||
+ | ==== Spheres ==== | ||
+ | |||
+ | For segments modeled as spheres, VISUAL3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and a lateral target are used at one end of a segment during subject calibration, | ||
+ | |||
+ | **One notable difference arises in creating spherical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the dimension of the sphere.** | ||
+ | |||
+ | ==== Ellipsoids ==== | ||
+ | |||
+ | For segments modeled as ellipsoids, VISUAL3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using the distal radius and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and lateral targets are used at one end of a segment during subject calibration, | ||
+ | |||
+ | **One notable difference arises in creating elliptical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the elliptical dimensions.** | ||
+ | |||
+ | === Radius at the distal segment end (DIST_RAD) === | ||
+ | |||
+ | A distal segment radius is required for all segments. It will be used to determine both the locations of the distal segment end and the segmental anthropometric properties. If both medial and lateral targets are used at the distal end of the segment during subject calibration, | ||
+ | |||
+ | === Radius at the proximal segment end (PROX_RAD) === | ||
+ | |||
+ | A proximal segment radius is required for all segments. It will be used to determine the location of the proximal segment end. If both medial and lateral targets are used at the proximal end of the segment during subject calibration, | ||
+ | |||
+ | === Depth of Cylindrical Segments (DEPTH) === | ||
+ | |||
+ | In order to compute the moments of inertia for segments that have a cylindrical geometry, VISUAL3D requires that the depth of all cylinders be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | |||
+ | ==== Custom Segment ==== | ||
+ | |||
+ | Custom segment may be created by selecting " | ||
+ | |||
+ | |||
visual3d/documentation/modeling/segments/segment_geometry.1718804185.txt.gz · Last modified: 2024/06/19 13:36 by sgranger