visual3d:documentation:modeling:segments:segment_inertia
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visual3d:documentation:modeling:segments:segment_inertia [2024/06/14 17:24] – created sgranger | visual3d:documentation:modeling:segments:segment_inertia [2024/09/28 02:10] (current) – Cleaned up page formatting and organization. wikisysop | ||
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- | |**Language: | + | ===== Segment Inertia ===== |
- | |===== Contents =====\\ \\ \\ \\ * [[# | + | Visual3D computes |
- | + | ||
- | By default | + | |
- | + | ||
- | The default Visual3D segments are treated as [[Visual3D: | + | |
- | + | ||
- | **Hanavan | + | |
- | + | ||
- | \\ | + | |
- | Please refer to [[Visual3D: | + | |
==== Inertial properties of a Cone (Conical Frustrum) ==== | ==== Inertial properties of a Cone (Conical Frustrum) ==== | ||
- | One of the Visual3D | + | Visual3D' |
- | + | ||
- | [[File: | + | |
- | + | ||
- | + | ||
- | A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. | + | |
- | + | ||
- | \\ | + | |
+ | {{: | ||
For a unit length, the center of mass relative to the proximal end of the segment is located at: | For a unit length, the center of mass relative to the proximal end of the segment is located at: | ||
- | [[File: | + | {{:frustraOfRightCones2.png}} |
+ | A Cone segment with mass M and length L has the following inertial properties: | ||
- | given: M= segment mass, and L= segment length | + | {{:FrustraOfRightCones3.jpg}}\\ |
- | + | ||
- | [[File: | + | |
==== Inertial properties of an Elliptical Cylinder ==== | ==== Inertial properties of an Elliptical Cylinder ==== | ||
- | [[File:Cylinder.gif|{{/ | + | Visual3D' |
+ | {{: | ||
- | The distance from the proximal end of the segment to the center of mass of the segment. | + | The distance from the proximal end of the segment to the center of mass of the segment |
+ | < | ||
+ | CG_from_proximal_end = 0.5*L | ||
+ | </ | ||
- | **CG_from_proximal_end = 0.5*L** | + | In Visual3D' |
- | The moment of inertia of a cylinder. (assuming the default Visual3D coordinate system) | + | {{: |
- | [[File: | + | Note that Visual3D uses the radius at the distal end of the segment as the radius of the cylinder. |
+ | ==== Inertial Properties of a Sphere ==== | ||
- | Visual3D | + | For segments modelled as a **Sphere**, |
- | ==== Inertial Properties | + | If both a medial and a lateral target are used at one end of a segment during subject calibration, |
- | === Defining | + | One notable difference arises in creating spherical segments. Visual3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce |
- | For segments modeled as spheres, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and a lateral target are used at one end of a segment during subject calibration, | + | {{:sphere.gif}} |
- | [[File: | + | The distance from the proximal end of the segment to the center of mass of the spherical segment is |
+ | < | ||
+ | CG_from_proximal_end = L | ||
+ | </ | ||
- | The distance from the proximal end of the segment to the center | + | Within Visual3D' |
- | **CG_from_proximal_end = L** | + | {{: |
- | The moment | + | Note that Visual3D uses the radius at the distal end of the segment as the radius |
- | [[File: | + | ==== Inertial Properties of an Ellipsoid ==== |
+ | Visual3D also allows segments to be defined as an **Ellipsoid**, | ||
- | Visual3D uses the Radius at the distal end of the segment as the Radius of the Sphere. The Length of the Sphereis from the Proximal End to the Distal End of the segment. | + | {{: |
- | ==== Inertial Properties | + | The distance from the proximal end of the segment to the center of mass of an ellipsoid segment is given by: |
+ | < | ||
+ | CG_from_proximal_end | ||
+ | </ | ||
- | [[File:ellipsoid.gif|{{/ | + | Within Visual3D' |
+ | {{: | ||
- | The distance from the proximal | + | Visual3D uses the radius at the distal |
- | **CG_from_proximal_end | + | ==== Alternative Approaches ==== |
- | The moment of inertia of an ellipsoid. (assuming the default | + | The user is free to modify segment characteristics away from Visual3D's defaults for both inertial parameters and coordinate |
- | [[File: | + | === Adjusted Zatsiorsky-Seluyanov' |
+ | It is possible to use the [[visual3d: | ||
- | Visual3D uses the Radius at the distal end of the segment as the Radius of the Ellipsoid. The Length of the Ellipsoid is from the Proximal End to the Distal End of the segment. | + | These inertial parameters adjust |
- | ==== Entering Inertial Values Using Expressions | + | === Entering Inertial Values Using Expressions === |
- | It is possible to include any regression equations for the inertia and center of mass because | + | Visual3D allows the user to put [[visual3d:documentation:pipeline:expressions:expressions_overview|expressions]] into the edit boxes, which means that any mathematical expression or regression equation can be used to express a segment' |
- | ==== Adjusted Zatsiorsky-Seluyanov' | + | See the page covering [[Visual3D: |
- | Using the Adjusted Zatsiorsky-Seluyanov' | + | === Coordinate System Transformations === |
+ | Visual3D allows users to flexibly express a segment' | ||
- | Retrieved from "" | + | ==== References ==== |
+ | * Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_inertia.1718385887.txt.gz · Last modified: 2024/06/14 17:24 by sgranger