visual3d:documentation:modeling:segments:segment_inertia
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visual3d:documentation:modeling:segments:segment_inertia [2024/06/17 18:17] – created sgranger | visual3d:documentation:modeling:segments:segment_inertia [2024/09/28 02:10] (current) – Cleaned up page formatting and organization. wikisysop | ||
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+ | ===== Segment Inertia ===== | ||
- | + | Visual3D computes | |
- | + | ||
- | + | ||
- | By default | + | |
- | + | ||
- | The default Visual3D segments are treated as [[Visual3D: | + | |
- | + | ||
- | **Hanavan | + | |
- | + | ||
- | \\ | + | |
- | Please refer to [[Visual3D: | + | |
==== Inertial properties of a Cone (Conical Frustrum) ==== | ==== Inertial properties of a Cone (Conical Frustrum) ==== | ||
- | One of the Visual3D | + | Visual3D' |
- | + | ||
- | [[frustraOfRightCones1.gif]]\\ | + | |
- | + | ||
- | + | ||
- | A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. | + | |
- | + | ||
- | \\ | + | |
+ | {{: | ||
For a unit length, the center of mass relative to the proximal end of the segment is located at: | For a unit length, the center of mass relative to the proximal end of the segment is located at: | ||
- | [[frustraOfRightCones2.png]]\\ | + | {{:frustraOfRightCones2.png}} |
+ | A Cone segment with mass M and length L has the following inertial properties: | ||
- | given: M= segment mass, and L= segment length | + | {{: |
- | + | ||
- | [[FrustraOfRightCones3.jpg]]\\ | + | |
==== Inertial properties of an Elliptical Cylinder ==== | ==== Inertial properties of an Elliptical Cylinder ==== | ||
- | [[Cylinder.gif]]\\ | + | Visual3D' |
+ | {{: | ||
- | The distance from the proximal end of the segment to the center of mass of the segment. | + | The distance from the proximal end of the segment to the center of mass of the segment |
+ | < | ||
+ | CG_from_proximal_end = 0.5*L | ||
+ | </ | ||
- | **CG_from_proximal_end = 0.5*L** | + | In Visual3D' |
- | The moment of inertia of a cylinder. (assuming the default Visual3D coordinate system) | + | {{: |
- | [[cylinderInertia.gif]]\\ | + | Note that Visual3D uses the radius at the distal end of the segment as the radius of the cylinder. |
+ | ==== Inertial Properties of a Sphere ==== | ||
- | Visual3D | + | For segments modelled as a **Sphere**, |
- | ==== Inertial Properties | + | If both a medial and a lateral target are used at one end of a segment during subject calibration, |
- | === Defining | + | One notable difference arises in creating spherical segments. Visual3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce |
- | For segments modeled as spheres, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and a lateral target are used at one end of a segment during subject calibration, | + | {{:sphere.gif}} |
- | [[sphere.gif]]\\ | + | The distance from the proximal end of the segment to the center of mass of the spherical segment is |
+ | < | ||
+ | CG_from_proximal_end = L | ||
+ | </ | ||
- | The distance from the proximal end of the segment to the center | + | Within Visual3D' |
- | **CG_from_proximal_end = L** | + | {{: |
- | The moment | + | Note that Visual3D uses the radius at the distal end of the segment as the radius |
- | [[SphereInertia.gif]]\\ | + | ==== Inertial Properties of an Ellipsoid ==== |
+ | Visual3D also allows segments to be defined as an **Ellipsoid**, | ||
- | Visual3D uses the Radius at the distal end of the segment as the Radius of the Sphere. The Length of the Sphereis from the Proximal End to the Distal End of the segment. | + | {{: |
- | + | ||
- | ==== Inertial Properties of an Ellipsoid ==== | + | |
- | [[ellipsoid.gif]]\\ | + | The distance from the proximal end of the segment to the center of mass of an ellipsoid |
+ | < | ||
+ | CG_from_proximal_end = L | ||
+ | </ | ||
+ | Within Visual3D' | ||
- | The distance from the proximal end of the segment to the center of mass of the segment. | + | {{: |
- | **CG_from_proximal_end = L** | + | Visual3D uses the radius at the distal end of the segment as the radius of the ellipsoid. The length of the ellipsoid is calculated as tghe distance between the sgement' |
- | The moment of inertia of an ellipsoid. (assuming the default Visual3D coordinate system) | + | ==== Alternative Approaches ==== |
- | [[EllipsoidInertia.gif]]\\ | + | The user is free to modify segment characteristics away from Visual3D' |
+ | === Adjusted Zatsiorsky-Seluyanov' | ||
- | Visual3D uses the Radius at the distal end of the segment | + | It is possible to use the [[visual3d: |
- | ==== Entering Inertial Values Using Expressions ==== | + | These inertial parameters adjust the original Zatsiorsky-Seluyanov segment inertia parameters from using bony landmarks as reference points to using joints centres instead since these more commonly used in biomechanics. |
- | It is possible to include any regression equations for the inertia and center of mass because Visual3D allows the user to put expressions into the edit boxes. Refer to [[Visual3D: | + | === Entering Inertial Values Using Expressions |
- | ==== Adjusted Zatsiorsky-Seluyanov' | + | Visual3D allows the user to put [[visual3d: |
- | Using the Adjusted Zatsiorsky-Seluyanov' | + | See the page covering [[Visual3D: |
+ | === Coordinate System Transformations === | ||
+ | Visual3D allows users to flexibly express a segment' | ||
+ | ==== References ==== | ||
+ | * Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_inertia.1718648262.txt.gz · Last modified: 2024/06/17 18:17 by sgranger