visual3d:documentation:modeling:segments:segment_inertia
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visual3d:documentation:modeling:segments:segment_inertia [2024/07/16 19:27] – created sgranger | visual3d:documentation:modeling:segments:segment_inertia [2024/09/28 02:10] (current) – Cleaned up page formatting and organization. wikisysop | ||
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- | ====== Segment_Inertia ====== | + | ===== Segment Inertia |
- | By default | + | Visual3D computes |
- | The default Visual3D segments are treated as [[Visual3D: | + | ==== Inertial |
- | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | + | Visual3D' |
- | + | ||
- | \\ | + | |
- | Please refer to [[Visual3D: | + | |
- | + | ||
- | === Inertial properties of a Cone (Conical Frustrum) === | + | |
- | + | ||
- | One of the Visual3D | + | |
- | + | ||
- | {{frustraOfRightCones1.gif}}\\ | + | |
- | + | ||
- | + | ||
- | A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. | + | |
- | + | ||
- | \\ | + | |
+ | {{: | ||
For a unit length, the center of mass relative to the proximal end of the segment is located at: | For a unit length, the center of mass relative to the proximal end of the segment is located at: | ||
- | {{frustraOfRightCones2.png}}\\ | + | {{:frustraOfRightCones2.png}} |
+ | A Cone segment with mass M and length L has the following inertial properties: | ||
- | given: M= segment mass, and L= segment length | + | {{:FrustraOfRightCones3.jpg}}\\ |
- | {{FrustraOfRightCones3.jpg}}\\ | + | ==== Inertial properties of an Elliptical Cylinder ==== |
+ | Visual3D' | ||
- | === Inertial properties of an Elliptical | + | {{:Cylinder.gif}} |
- | {{Cylinder.gif}}\\ | + | The distance from the proximal end of the segment to the center of mass of the segment is |
+ | < | ||
+ | CG_from_proximal_end = 0.5*L | ||
+ | </ | ||
+ | In Visual3D' | ||
- | The distance from the proximal end of the segment to the center of mass of the segment. | + | {{: |
- | **CG_from_proximal_end = 0.5*L** | + | Note that Visual3D uses the radius at the distal end of the segment as the radius of the cylinder. |
- | The moment of inertia | + | ==== Inertial Properties |
- | {{cylinderInertia.gif}}\\ | + | For segments modelled as a **Sphere**, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius, however, the proximal radius is still required to determine the location of the proximal segment end. |
+ | If both a medial and a lateral target are used at one end of a segment during subject calibration, | ||
- | Visual3D | + | One notable difference arises in creating spherical segments. |
- | === Inertial Properties of a Sphere === | + | {{: |
- | == Defining a Spherical Segment == | + | The distance from the proximal end of the segment to the center of mass of the spherical segment is |
- | For segments modeled as spheres, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and a lateral target are used at one end of a segment during subject calibration, | + | < |
+ | CG_from_proximal_end = L | ||
+ | </ | ||
- | {{sphere.gif}}\\ | + | Within Visual3D' |
+ | {{: | ||
- | The distance from the proximal | + | Note that Visual3D uses the radius at the distal |
- | **CG_from_proximal_end | + | ==== Inertial Properties of an Ellipsoid ==== |
- | The moment of inertia of an sphere. | + | Visual3D also allows segments to be defined as an **Ellipsoid**, |
- | {{SphereInertia.gif}}\\ | + | {{:ellipsoid.gif}} |
+ | The distance from the proximal end of the segment to the center of mass of an ellipsoid segment is given by: | ||
+ | < | ||
+ | CG_from_proximal_end = L | ||
+ | </ | ||
- | Visual3D | + | Within |
- | === Inertial Properties of an Ellipsoid === | + | {{: |
- | {{ellipsoid.gif}}\\ | + | Visual3D uses the radius at the distal end of the segment as the radius of the ellipsoid. |
+ | ==== Alternative Approaches ==== | ||
- | The distance from the proximal end of the segment | + | The user is free to modify |
- | **CG_from_proximal_end | + | === Adjusted Zatsiorsky-Seluyanov' |
- | The moment of inertia of an ellipsoid. (assuming | + | It is possible to use the [[visual3d: |
- | {{EllipsoidInertia.gif}}\\ | + | These inertial parameters adjust the original Zatsiorsky-Seluyanov segment inertia parameters from using bony landmarks as reference points to using joints centres instead since these more commonly used in biomechanics. |
+ | === Entering Inertial Values Using Expressions === | ||
- | Visual3D | + | Visual3D |
- | === Entering Inertial Values Using Expressions === | + | See the page covering [[Visual3D: |
- | It is possible to include any regression equations for the inertia and center of mass because Visual3D allows the user to put expressions into the edit boxes. Refer to [[Visual3D: | + | === Coordinate System Transformations |
- | + | ||
- | === Adjusted Zatsiorsky-Seluyanov' | + | |
- | Using the Adjusted Zatsiorsky-Seluyanov' | + | Visual3D allows users to flexibly express a segment' |
+ | ==== References ==== | ||
+ | * Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_inertia.1721158043.txt.gz · Last modified: 2024/07/16 19:27 by sgranger